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// $Id: MElement.cpp,v 1.59 2008-03-18 19:30:14 geuzaine Exp $
// Copyright (C) 1997-2008 C. Geuzaine, J.-F. Remacle
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to <gmsh@geuz.org>.
#include <math.h>
#include "MElement.h"
#include "GEntity.h"
# include "Message.h"
# include "Context.h"
# include "qualityMeasures.h"
void MElement::_getEdgeRep(MVertex *v0, MVertex *v1,
double *x, double *y, double *z, SVector3 *n,
int faceIndex)
{
x[0] = v0->x(); y[0] = v0->y(); z[0] = v0->z();
x[1] = v1->x(); y[1] = v1->y(); z[1] = v1->z();
if(faceIndex >= 0){
n[0] = n[1] = getFace(faceIndex).normal();
}
else{
MEdge e(v0, v1);
n[0] = n[1] = e.normal();
}
}
void MElement::_getFaceRep(MVertex *v0, MVertex *v1, MVertex *v2,
double *x, double *y, double *z, SVector3 *n)
{
x[0] = v0->x(); x[1] = v1->x(); x[2] = v2->x();
y[0] = v0->y(); y[1] = v1->y(); y[2] = v2->y();
z[0] = v0->z(); z[1] = v1->z(); z[2] = v2->z();
SVector3 t1(x[1] - x[0], y[1] - y[0], z[1] - z[0]);
SVector3 t2(x[2] - x[0], y[2] - y[0], z[2] - z[0]);
SVector3 normal = crossprod(t1, t2);
normal.normalize();
for(int i = 0; i < 3; i++) n[i] = normal;
}
char MElement::getVisibility()
{
if(CTX.hide_unselected && _visible < 2) return false;
return _visible;
}
double MElement::minEdge()
{
double m = 1.e25;
for(int i = 0; i < getNumEdges(); i++){
}
return m;
}
double MElement::maxEdge()
{
double m = 0.;
for(int i = 0; i < getNumEdges(); i++){
}
return m;
}
double MElement::rhoShapeMeasure()
{
double min = minEdge();
double max = maxEdge();
if(max)
return min / max;
else
return 0.;
}
double MTriangle::gammaShapeMeasure()
{
double MTetrahedron::gammaShapeMeasure()
{
}
double MTetrahedron::etaShapeMeasure()
{
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double MTetrahedron::getVolume()
{
double mat[3][3];
getMat(mat);
return det3x3(mat) / 6.;
}
bool MTetrahedron::invertmapping(double *p, double *uvw, double tol)
{
double mat[3][3];
double b[3], dum;
getMat(mat);
b[0] = p[0] - getVertex(0)->x();
b[1] = p[1] - getVertex(0)->y();
b[2] = p[2] - getVertex(0)->z();
sys3x3(mat, b, uvw, &dum);
if(uvw[0] >= -tol && uvw[1] >= -tol && uvw[2] >= -tol &&
uvw[0] <= 1. + tol && uvw[1] <= 1. + tol && uvw[2] <= 1. + tol &&
1. - uvw[0] - uvw[1] - uvw[2] > -tol) {
return true;
}
return false;
}
int MHexahedron::getVolumeSign()
{
double mat[3][3];
mat[0][0] = _v[1]->x() - _v[0]->x();
mat[0][1] = _v[3]->x() - _v[0]->x();
mat[0][2] = _v[4]->x() - _v[0]->x();
mat[1][0] = _v[1]->y() - _v[0]->y();
mat[1][1] = _v[3]->y() - _v[0]->y();
mat[1][2] = _v[4]->y() - _v[0]->y();
mat[2][0] = _v[1]->z() - _v[0]->z();
mat[2][1] = _v[3]->z() - _v[0]->z();
mat[2][2] = _v[4]->z() - _v[0]->z();
return sign(det3x3(mat));
}
int MPrism::getVolumeSign()
{
double mat[3][3];
mat[0][0] = _v[1]->x() - _v[0]->x();
mat[0][1] = _v[2]->x() - _v[0]->x();
mat[0][2] = _v[3]->x() - _v[0]->x();
mat[1][0] = _v[1]->y() - _v[0]->y();
mat[1][1] = _v[2]->y() - _v[0]->y();
mat[1][2] = _v[3]->y() - _v[0]->y();
mat[2][0] = _v[1]->z() - _v[0]->z();
mat[2][1] = _v[2]->z() - _v[0]->z();
mat[2][2] = _v[3]->z() - _v[0]->z();
return sign(det3x3(mat));
}
int MPyramid::getVolumeSign()
{
double mat[3][3];
mat[0][0] = _v[1]->x() - _v[0]->x();
mat[0][1] = _v[3]->x() - _v[0]->x();
mat[0][2] = _v[4]->x() - _v[0]->x();
mat[1][0] = _v[1]->y() - _v[0]->y();
mat[1][1] = _v[3]->y() - _v[0]->y();
mat[1][2] = _v[4]->y() - _v[0]->y();
mat[2][0] = _v[1]->z() - _v[0]->z();
mat[2][1] = _v[3]->z() - _v[0]->z();
mat[2][2] = _v[4]->z() - _v[0]->z();
return sign(det3x3(mat));
}
int n = getNumVertices();
for(int i = 0; i < n; i++) {
MVertex *v = getVertex(i);
p[0] += v->x();
p[1] += v->y();
p[2] += v->z();
p[0] /= (double)n;
p[1] /= (double)n;
p[2] /= (double)n;
return p;
std::string MElement::getInfoString()
{
char tmp[256];
sprintf(tmp, "Element %d", getNum());
return std::string(tmp);
}
void MElement::writeMSH(FILE *fp, double version, bool binary, int num,
int elementary, int physical)
// if necessary, change the ordering of the vertices to get positive
// volume
setVolumePositive();
if(!binary){
fprintf(fp, "%d %d", num ? num : _num, type);
if(version < 2.0)
fprintf(fp, " 3 %d %d %d", abs(physical), elementary, _partition);
int tags[4] = {num ? num : _num, abs(physical), elementary, _partition};
int verts[30];
for(int i = 0; i < n; i++)
verts[i] = getVertex(i)->getNum();
if(!binary){
for(int i = 0; i < n; i++)
fprintf(fp, " %d", verts[i]);
fprintf(fp, "\n");
}
else{
fwrite(verts, sizeof(int), n, fp);
}
void MElement::writePOS(FILE *fp, bool printElementary, bool printElementNumber,
bool printGamma, bool printEta, bool printRho,
double scalingFactor, int elementary)
if(!str) return;
int n = getNumVertices();
fprintf(fp, "%s(", str);
for(int i = 0; i < n; i++){
if(i) fprintf(fp, ",");
fprintf(fp, "%g,%g,%g", getVertex(i)->x() * scalingFactor,
getVertex(i)->y() * scalingFactor, getVertex(i)->z() * scalingFactor);
}
fprintf(fp, "){");
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bool first = true;
if(printElementary){
for(int i = 0; i < n; i++){
if(first) first = false; else fprintf(fp, ",");
fprintf(fp, "%d", elementary);
}
}
if(printElementNumber){
for(int i = 0; i < n; i++){
if(first) first = false; else fprintf(fp, ",");
fprintf(fp, "%d", getNum());
}
}
if(printGamma){
double gamma = gammaShapeMeasure();
for(int i = 0; i < n; i++){
if(first) first = false; else fprintf(fp, ",");
fprintf(fp, "%g", gamma);
}
}
if(printEta){
double eta = etaShapeMeasure();
for(int i = 0; i < n; i++){
if(first) first = false; else fprintf(fp, ",");
fprintf(fp, "%g", eta);
}
}
if(printRho){
double rho = rhoShapeMeasure();
for(int i = 0; i < n; i++){
if(first) first = false; else fprintf(fp, ",");
void MElement::writeSTL(FILE *fp, bool binary, double scalingFactor)
if(getNumEdges() != 3 && getNumEdges() != 4) return;
int qid[3] = {0, 2, 3};
SVector3 n = getFace(0).normal();
if(!binary){
fprintf(fp, "facet normal %g %g %g\n", n[0], n[1], n[2]);
for(int j = 0; j < 3; j++)
fprintf(fp, " vertex %g %g %g\n",
getVertex(j)->x() * scalingFactor,
getVertex(j)->y() * scalingFactor,
getVertex(j)->z() * scalingFactor);
fprintf(fp, " endloop\n");
fprintf(fp, "endfacet\n");
if(getNumVertices() == 4){
fprintf(fp, "facet normal %g %g %g\n", n[0], n[1], n[2]);
fprintf(fp, " outer loop\n");
for(int j = 0; j < 3; j++)
fprintf(fp, " vertex %g %g %g\n",
getVertex(qid[j])->x() * scalingFactor,
getVertex(qid[j])->y() * scalingFactor,
getVertex(qid[j])->z() * scalingFactor);
fprintf(fp, " endloop\n");
fprintf(fp, "endfacet\n");
}
}
else{
char data[50];
float *coords = (float*)data;
coords[0] = n[0];
coords[1] = n[1];
coords[2] = n[2];
for(int j = 0; j < 3; j++){
coords[3 + 3 * j] = getVertex(j)->x() * scalingFactor;
coords[3 + 3 * j + 1] = getVertex(j)->y() * scalingFactor;
coords[3 + 3 * j + 2] = getVertex(j)->z() * scalingFactor;
}
fwrite(data, sizeof(char), 50, fp);
if(getNumVertices() == 4){
for(int j = 0; j < 3; j++){
coords[3 + 3 * j] = getVertex(qid[j])->x() * scalingFactor;
coords[3 + 3 * j + 1] = getVertex(qid[j])->y() * scalingFactor;
coords[3 + 3 * j + 2] = getVertex(qid[j])->z() * scalingFactor;
}
fwrite(data, sizeof(char), 50, fp);
}
}
}
void MElement::writeVRML(FILE *fp)
{
for(int i = 0; i < getNumVertices(); i++)
fprintf(fp, "%d,", getVertex(i)->getNum() - 1);
fprintf(fp, "-1,\n");
}
void MElement::writeUNV(FILE *fp, int num, int elementary, int physical)
if(!type) return;
setVolumePositive();
int n = getNumVertices();
int physical_property = elementary;
int color = 7;
fprintf(fp, "%10d%10d%10d%10d%10d%10d\n",
num ? num : _num, type, physical_property, material_property, color, n);
if(type == 21 || type == 24) // linear beam or parabolic beam
fprintf(fp, "%10d%10d%10d\n", 0, 0, 0);
for(int k = 0; k < n; k++) {
fprintf(fp, "%10d", getVertexUNV(k)->getNum());
if(k % 8 == 7)
void MElement::writeMESH(FILE *fp, int elementary)
{
for(int i = 0; i < getNumVertices(); i++)
fprintf(fp, " %d", getVertex(i)->getNum());
fprintf(fp, " %d\n", elementary);
}
if(!str) return;
setVolumePositive();
int n = getNumVertices();
const char *cont[4] = {"E", "F", "G", "H"};
int ncont = 0;
if(format == 0){ // free field format
fprintf(fp, "%s,%d,%d", str, _num, elementary);
for(int i = 0; i < n; i++){
fprintf(fp, ",%d", getVertex(i)->getNum());
if(i != n - 1 && !((i + 3) % 8)){
fprintf(fp, ",+%s%d\n+%s%d", cont[ncont], _num, cont[ncont], _num);
ncont++;
if(n == 2) // CBAR
fprintf(fp, ",0.,0.,0.");
fprintf(fp, "\n");
}
else{ // small or large field format
fprintf(fp, "%-8s%-8d%-8d", str, _num, elementary);
for(int i = 0; i < n; i++){
fprintf(fp, "%-8d", getVertex(i)->getNum());
if(i != n - 1 && !((i + 3) % 8)){
fprintf(fp, "+%s%-6d\n+%s%-6d", cont[ncont], _num, cont[ncont], _num);
ncont++;
if(n == 2) // CBAR
fprintf(fp, "%-8s%-8s%-8s", "0.", "0.", "0.");
fprintf(fp, "\n");
void MTriangle::jac(int ord, MVertex *vs[], double uu, double vv, double j[2][3])
double grads[256][2];
int nf = getNumFaceVertices();
if (!nf){
switch(ord){
case 1: gmshFunctionSpaces::find(MSH_TRI_3).df(uu, vv, grads); break;
case 2: gmshFunctionSpaces::find(MSH_TRI_6).df(uu, vv, grads); break;
case 3: gmshFunctionSpaces::find(MSH_TRI_9).df(uu, vv, grads); break;
case 4: gmshFunctionSpaces::find(MSH_TRI_12).df(uu, vv, grads); break;
case 5: gmshFunctionSpaces::find(MSH_TRI_15I).df(uu, vv, grads); break;
case 1: gmshFunctionSpaces::find(MSH_TRI_3).df(uu, vv, grads); break;
case 2: gmshFunctionSpaces::find(MSH_TRI_6).df(uu, vv, grads); break;
case 3: gmshFunctionSpaces::find(MSH_TRI_10).df(uu, vv, grads); break;
case 4: gmshFunctionSpaces::find(MSH_TRI_15).df(uu, vv, grads); break;
case 5: gmshFunctionSpaces::find(MSH_TRI_21).df(uu, vv, grads); break;
j[0][0] = 0 ; for(int i = 0; i < 3; i++) j[0][0] += grads [i][0] * _v[i]->x();
j[1][0] = 0 ; for(int i = 0; i < 3; i++) j[1][0] += grads [i][1] * _v[i]->x();
j[0][1] = 0 ; for(int i = 0; i < 3; i++) j[0][1] += grads [i][0] * _v[i]->y();
j[1][1] = 0 ; for(int i = 0; i < 3; i++) j[1][1] += grads [i][1] * _v[i]->y();
j[0][2] = 0 ; for(int i = 0; i < 3; i++) j[0][2] += grads [i][0] * _v[i]->z();
j[1][2] = 0 ; for(int i = 0; i < 3; i++) j[1][2] += grads [i][1] * _v[i]->z();
if (ord == 1) return;
for(int i = 3; i < 3 * ord + nf; i++) j[0][0] += grads[i][0] * vs[i - 3]->x();
for(int i = 3; i < 3 * ord + nf; i++) j[1][0] += grads[i][1] * vs[i - 3]->x();
for(int i = 3; i < 3 * ord + nf; i++) j[0][1] += grads[i][0] * vs[i - 3]->y();
for(int i = 3; i < 3 * ord + nf; i++) j[1][1] += grads[i][1] * vs[i - 3]->y();
for(int i = 3; i < 3 * ord + nf; i++) j[0][2] += grads[i][0] * vs[i - 3]->z();
for(int i = 3; i < 3 * ord + nf; i++) j[1][2] += grads[i][1] * vs[i - 3]->z();
#endif
}
void MTriangle::pnt(int ord, MVertex *vs[], double uu, double vv, SPoint3 &p)
{
int nf = getNumFaceVertices();
if (!nf){
switch(ord){
case 1: gmshFunctionSpaces::find(MSH_TRI_3).f(uu, vv, sf); break;
case 2: gmshFunctionSpaces::find(MSH_TRI_6).f(uu, vv, sf); break;
case 3: gmshFunctionSpaces::find(MSH_TRI_9).f(uu, vv, sf); break;
case 4: gmshFunctionSpaces::find(MSH_TRI_12).f(uu, vv, sf); break;
case 5: gmshFunctionSpaces::find(MSH_TRI_15I).f(uu, vv, sf); break;
default: throw;
}
}
else{
switch(ord){
case 1: gmshFunctionSpaces::find(MSH_TRI_3).f(uu, vv, sf); break;
case 2: gmshFunctionSpaces::find(MSH_TRI_6).f(uu, vv, sf); break;
case 3: gmshFunctionSpaces::find(MSH_TRI_10).f(uu, vv, sf); break;
case 4: gmshFunctionSpaces::find(MSH_TRI_15).f(uu, vv, sf); break;
case 5: gmshFunctionSpaces::find(MSH_TRI_21).f(uu, vv, sf); break;
double x = 0 ; for(int i = 0; i < 3; i++) x += sf[i] * _v[i]->x();
double y = 0 ; for(int i = 0; i < 3; i++) y += sf[i] * _v[i]->y();
double z = 0 ; for(int i = 0; i < 3; i++) z += sf[i] * _v[i]->z();
for(int i = 3; i < 3 * ord + nf; i++) x += sf[i] * vs[i - 3]->x();
for(int i = 3; i < 3 * ord + nf; i++) y += sf[i] * vs[i - 3]->y();
for(int i = 3; i < 3 * ord + nf; i++) z += sf[i] * vs[i - 3]->z();
void MTriangleN::jac(double uu, double vv , double j[2][3])
void MTriangleN::pnt(double uu, double vv, SPoint3 &p)
{
MTriangle::pnt(_order, &(*(_vs.begin())), uu, vv, p);
}
void MTriangle6::jac(double uu, double vv , double j[2][3])
void MTriangle6::pnt(double uu, double vv, SPoint3 &p){
MTriangle::pnt(2, _vs, uu, vv, p);
}
void MTriangle::jac(double uu, double vv, double j[2][3])
void MTriangle::pnt(double uu, double vv, SPoint3 &p)
{
MTriangle::pnt(1, 0, uu, vv, p);
}
int MTriangle6::getNumEdgesRep(){ return 3 * 6; }
void MTriangle6::getEdgeRep(int num, double *x, double *y, double *z, SVector3 *n)
n[0] = n[1] = getFace(0).normal();
int N = getNumEdgesRep() / 3;
if (num < N){
pnt((double)num / N, 0., pnt1);
pnt((double)(num + 1) / N, 0., pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
num -= N;
pnt(1. - (double)num / N, (double)num / N, pnt1);
pnt(1. - (double)(num + 1) / N, (double)(num + 1) / N, pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
num -= 2 * N;
pnt(0, (double)num / N, pnt1);
pnt(0, (double)(num + 1) / N, pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
int MTriangleN::getNumEdgesRep(){ return 3 * 12; }
void MTriangleN::getEdgeRep(int num, double *x, double *y, double *z, SVector3 *n)
n[0] = n[1] = getFace(0).normal();
int N = getNumEdgesRep() / 3;
if (num < N){
pnt((double)num / N, 0., pnt1);
pnt((double)(num + 1) / N, 0., pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
num -= N;
pnt(1. - (double)num / N, (double)num / N, pnt1);
pnt(1. - (double)(num + 1) / N, (double)(num + 1) / N, pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
num -= 2 * N;
pnt(0, (double)num / N, pnt1);
pnt(0, (double)(num + 1) / N, pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();