rewrote vertex array code for meshes in the same way we do it now for post-processing (much simpler, pretty much same speed, and takes a bit less memory)
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- Common/Makefile 14 additions, 14 deletionsCommon/Makefile
- Common/VertexArray.h 2 additions, 0 deletionsCommon/VertexArray.h
- Fltk/Makefile 73 additions, 70 deletionsFltk/Makefile
- Geo/GEntity.cpp 11 additions, 4 deletionsGeo/GEntity.cpp
- Geo/GEntity.h 12 additions, 3 deletionsGeo/GEntity.h
- Geo/GModel.cpp 5 additions, 5 deletionsGeo/GModel.cpp
- Geo/MEdge.h 14 additions, 0 deletionsGeo/MEdge.h
- Geo/MElement.cpp 142 additions, 186 deletionsGeo/MElement.cpp
- Geo/MElement.h 30 additions, 4 deletionsGeo/MElement.h
- Geo/MRep.h 0 additions, 237 deletionsGeo/MRep.h
- Geo/Makefile 83 additions, 61 deletionsGeo/Makefile
- Graphics/Makefile 47 additions, 48 deletionsGraphics/Makefile
- Graphics/Mesh.cpp 203 additions, 251 deletionsGraphics/Mesh.cpp
- Graphics/SelectBuffer.cpp 28 additions, 8 deletionsGraphics/SelectBuffer.cpp
- Mesh/HighOrder.cpp 5 additions, 10 deletionsMesh/HighOrder.cpp
- Mesh/Makefile 167 additions, 172 deletionsMesh/Makefile
- Mesh/meshGEdge.cpp 2 additions, 3 deletionsMesh/meshGEdge.cpp
- Mesh/meshGFace.cpp 2 additions, 3 deletionsMesh/meshGFace.cpp
- Mesh/meshGRegion.cpp 3 additions, 4 deletionsMesh/meshGRegion.cpp
- Parser/Makefile 29 additions, 29 deletionsParser/Makefile
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