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@c
@c This file is generated automatically by running "gmsh -doc".
@c Do not edit by hand!
@c

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@ftable @code
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@item Mesh.TriangleOptions
Options for Jonathan Shewchuk's Triangle isotropic algorithm@*
Default value: @code{"praqzBPY"}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Algorithm
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2D mesh algorithm (1=MeshAdapt+Delaunay, 4=MeshAdapt, 5=Delaunay)@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Algorithm3D
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3D mesh algorithm (1=Tetgen+Delaunay, 4=Netgen)@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.AngleSmoothNormals
Threshold angle below which normals are not smoothed@*
Default value: @code{30}@*
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Saved in: @code{General.OptionsFileName}

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@item Mesh.BdfFieldFormat
Field format for Nastran BDF files (0=free, 1=small, 2=large)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.CharacteristicLengthFactor
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Factor applied to all characteristic lengths@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.CharacteristicLengthFromCurvature
Compute characteritic lenghts automatically from curvatures@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.ColorCarousel
Mesh coloring (0=by element type, 1=by elementary entity, 2=by physical entity, 3=by partition)@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ConstrainedBackgroundMesh
Should the background mesh be constrained by the characteristic lengths associated with the geometry?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CpuTime
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CPU time (in seconds) for the generation of the current mesh (read-only)@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlane
Enable mesh cut plane@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlaneDrawIntersect
Draw only the volume elements that intersect with the cut plane@*
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Default value: @code{0}@*
Saved in: @code{-}

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@item Mesh.CutPlaneOnlyVolume
Cut only the volume elements@*
Default value: @code{0}@*
Saved in: @code{-}

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@item Mesh.CutPlaneA
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First cut plane equation coefficient (`A' in `AX+BY+CZ+D=0')@*
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Default value: @code{1}@*
Saved in: @code{-}

@item Mesh.CutPlaneB
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Second cut plane equation coefficient (`B' in `AX+BY+CZ+D=0')@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlaneC
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Third cut plane equation coefficient (`C' in `AX+BY+CZ+D=0')@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlaneD
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Fourth cut plane equation coefficient (`D' in `AX+BY+CZ+D=0')@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.DrawSkinOnly
Draw only the skin of 3D meshes?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Dual
Display the dual mesh obtained by barycentric subdivision@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.ElementOrder
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Element order (1=linear elements, N (<6) = elements of higher order)@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.C1Continuity
Impose C1 continuity to high order meshes, only valid in 2D plane and ElemenOrder = 2 and 3 (todo) (Default : C0 continuity)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.SmoothInternalEdges
Number of smoothing steps of internal edges for high order meshes@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Explode
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Element shrinking factor (between 0 and 1)@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Format
Mesh output format (1=msh, 2=unv, 19=vrml, 27=stl, 30=mesh, 31=bdf, 32=cgns, 33=med)@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Hexahedra
Display mesh hexahedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.LabelsFrequency
Labels display frequency?@*
Default value: @code{100}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.LabelType
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Type of element label (0=element number, 1=elementary entity number, 2=physical entity number, 3=partition number, 4=coordinates)@*
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Light
Enable lighting for the mesh@*
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Default value: @code{1}@*
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Saved in: @code{General.OptionsFileName}

@item Mesh.LightLines
Enable lighting for mesh lines (element edges)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.LightTwoSide
Light both sides of mesh elements (leads to slower rendering)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Lines
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Display mesh lines (1D elements)?@*
Default value: @code{0}@*
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Saved in: @code{General.OptionsFileName}

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@item Mesh.LineNumbers
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Display mesh line numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LineWidth
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Display width of mesh lines (in pixels)@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MinimumCirclePoints
Minimum number of points used to mesh a circle@*
Default value: @code{7}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MinimumCurvePoints
Minimum number of points used to mesh a (non-straight) curve@*
Default value: @code{3}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MshBinary
Write MSH files in binary format?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.MshFileVersion
Version of the MSH file format to use@*
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Default value: @code{2}@*
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Saved in: @code{General.OptionsFileName}

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@item Mesh.NbHexahedra
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Number of hexahedra in the current mesh (read-only)@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbNodes
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Number of nodes in the current mesh (read-only)@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbPrisms
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Number of prisms in the current mesh (read-only)@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbPyramids
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Number of pyramids in the current mesh (read-only)@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbQuadrangles
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Number of quadrangles in the current mesh (read-only)@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTetrahedra
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Number of tetrahedra in the current mesh (read-only)@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTriangles
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Number of triangles in the current mesh (read-only)@*
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Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.Normals
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Display size of normal vectors (in pixels)@*
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Optimize
Optimize the mesh using Netgen to improve the quality of tetrahedral elements@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Points
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Display mesh vertices (nodes)?@*
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Default value: @code{0}@*
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Saved in: @code{General.OptionsFileName}

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@item Mesh.PointNumbers
Display mesh node numbers?@*
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PointSize
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Display size of mesh vertices (in pixels)@*
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Default value: @code{4}@*
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Saved in: @code{General.OptionsFileName}

@item Mesh.PointType
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Display mesh vertices as solid color dots (0) or 3D spheres (1)@*
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Prisms
Display mesh prisms?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Pyramids
Display mesh pyramids?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Quadrangles
Display mesh quadrangles?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualityInf
Only display elements whose quality measure is greater than QualityInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualitySup
Only display elements whose quality measure is smaller than QualitySup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualityType
Type of quality measure (0=gamma~vol/sum_face/max_edge, 1=eta~vol^(2/3)/sum_edge^2, 2=rho~min_edge/max_edge)@*
Default value: @code{2}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.RadiusInf
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Only display elements whose longest edge is greater than RadiusInf@*
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RadiusSup
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Only display elements whose longest edge is smaller than RadiusSup@*
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RandomFactor
Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)@*
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Default value: @code{1e-09}@*
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Saved in: @code{General.OptionsFileName}

@item Mesh.RefineSteps
Number of refinement steps in the MeshAdapt-based 2D algorithms@*
Default value: @code{10}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.RecombineAlgo
Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.ReverseAllNormals
Reverse all the mesh normals (for display)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.SaveAll
Ignore Physical definitions and save all elements@*
Default value: @code{0}@*
Saved in: @code{-}

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@item Mesh.SaveGroupsOfNodes
Save groups of nodes for each physical line and surface (UNV mesh format only)@*
Default value: @code{0}@*
Saved in: @code{-}

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@item Mesh.ScalingFactor
Global scaling factor applied to the saved mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.SecondOrderIncomplete
Create incomplete second order elements? (8-node quads, 20-node hexas, etc.)@*
Default value: @code{1}@*
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Saved in: @code{General.OptionsFileName}

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@item Mesh.SecondOrderLinear
Should second order vertices simply be created by linear interpolation?@*
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Default value: @code{0}@*
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Saved in: @code{General.OptionsFileName}

@item Mesh.LcIntegrationPrecision
Accuracy of evaluation of the LC field for 1D mesh generation@*
Default value: @code{1e-09}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Smoothing
Number of smoothing steps applied to the final mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.SmoothNormals
Smooth the mesh normals?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.StlBinary
Save STL files in binary format?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.SurfaceEdges
Display edges of surface mesh?@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.SurfaceFaces
Display faces of surface mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceNumbers
Display surface mesh element numbers?@*
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Tangents
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Display size of tangent vectors (in pixels)@*
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Tetrahedra
Display mesh tetrahedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Triangles
Display mesh triangles?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.VolumeEdges
Display edges of volume mesh?@*
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Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.VolumeFaces
Display faces of volume mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeNumbers
Display volume mesh element numbers?@*
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Points
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Mesh node color@*
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Default value: @code{@{0,0,255@}}@*
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Saved in: @code{General.OptionsFileName}

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@item Mesh.Color.PointsSup
Second order mesh node color@*
Default value: @code{@{255,0,255@}}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Color.Lines
Mesh line color@*
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Default value: @code{@{0,0,0@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Triangles
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Mesh triangle color (if Mesh.ColorCarousel=0)@*
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Default value: @code{@{160,150,255@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Quadrangles
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Mesh quadrangle color (if Mesh.ColorCarousel=0)@*
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Default value: @code{@{130,120,225@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Tetrahedra
Mesh tetrahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{160,150,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Hexahedra
Mesh hexahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{130,120,225@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Prisms
Mesh prism color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{232,210,23@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Pyramids
Mesh pyramid color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{217,113,38@}}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Color.Tangents
Tangent mesh vector color@*
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Default value: @code{@{255,255,0@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Normals
Normal mesh vector color@*
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Default value: @code{@{255,0,0@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Zero
Color 0 in color carousel@*
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Default value: @code{@{255,120,0@}}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Color.One
Color 1 in color carousel@*
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Default value: @code{@{255,160,0@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Two
Color 2 in color carousel@*
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Default value: @code{@{255,200,0@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Three
Color 3 in color carousel@*
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Default value: @code{@{255,240,0@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Four
Color 4 in color carousel@*
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Default value: @code{@{228,255,0@}}@*
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@item Mesh.Color.Five
Color 5 in color carousel@*
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Default value: @code{@{188,255,0@}}@*
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@item Mesh.Color.Six
Color 6 in color carousel@*
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Default value: @code{@{148,255,0@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Seven
Color 7 in color carousel@*
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Default value: @code{@{108,255,0@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Eight
Color 8 in color carousel@*
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Default value: @code{@{68,255,0@}}@*
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Saved in: @code{General.OptionsFileName}
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@item Mesh.Color.Nine
Color 9 in color carousel@*
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Default value: @code{@{0,255,52@}}@*
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@item Mesh.Color.Ten
Color 10 in color carousel@*
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Default value: @code{@{0,255,132@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Eleven
Color 11 in color carousel@*
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Default value: @code{@{0,255,192@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Twelve
Color 12 in color carousel@*
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Default value: @code{@{0,216,255@}}@*
Saved in: @code{General.OptionsFileName}

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@item Mesh.Color.Thirteen
Color 13 in color carousel@*
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Default value: @code{@{0,176,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Fourteen
Color 14 in color carousel@*
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Default value: @code{@{0,116,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Fifteen
Color 15 in color carousel@*
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Default value: @code{@{0,76,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Sixteen
Color 16 in color carousel@*
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Default value: @code{@{24,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Seventeen
Color 17 in color carousel@*
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Default value: @code{@{84,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Eighteen
Color 18 in color carousel@*
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Default value: @code{@{104,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Nineteen
Color 19 in color carousel@*
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Default value: @code{@{184,0,255@}}@*
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@end ftable