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@c
@c This file is generated automatically by running "gmsh -doc".
@c Do not edit by hand!
@c
@item Mesh.TriangleOptions
Options for Jonathan Shewchuk's Triangle isotropic algorithm@*
Default value: @code{"praqzBPY"}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Algorithm
2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.AngleSmoothNormals
Threshold angle below which normals are not smoothed@*
@item Mesh.BdfFieldFormat
Field format for Nastran BDF files (0=free, 1=small, 2=large)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.CharacteristicLengthFromCurvature
Compute characteritic lenghts automatically from curvatures@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
Mesh coloring (0=by element type, 1=by elementary entity, 2=by physical entity, 3=by partition)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.ConstrainedBackgroundMesh
Should the background mesh be constrained by the characteristic lengths associated with the geometry?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.CpuTime
CPU time (in seconds) for the generation of the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.CutPlane
Enable mesh cut plane@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.CutPlaneDrawIntersect
Draw only the volume elements that intersect with the cut plane@*
@item Mesh.CutPlaneOnlyVolume
Cut only the volume elements@*
Default value: @code{0}@*
Saved in: @code{-}
Default value: @code{1}@*
Saved in: @code{-}
@item Mesh.CutPlaneB
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.CutPlaneC
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.CutPlaneD
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.Dual
Display the dual mesh obtained by barycentric subdivision@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.ElementOrder
Element order (1=linear elements, 2=quadratic elements)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Format
Mesh output format (1=msh, 2=unv, 19=vrml, 27=stl, 30=mesh, 31=bdf)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Hexahedra
Display mesh hexahedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.InitialOnly
Only contruct the n-dimensional initial mesh (no refinement)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
Type of element label (0=element number, 1=elementary entity number, 2=physical entity number, 3=partition number, 4=coordinates)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.LightLines
Enable lighting for mesh lines (element edges)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.LightTwoSide
Light both sides of mesh elements (leads to slower rendering)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
Display mesh line numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.LineWidth
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.MinimumCirclePoints
Minimum number of points used to mesh a circle@*
Default value: @code{7}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.MshBinary
Write MSH files in binary format?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbNodes
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbPrisms
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbPyramids
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbQuadrangles
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbTetrahedra
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbTriangles
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.Normals
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Optimize
Optimize the mesh using Netgen to improve the quality of tetrahedral elements@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Partitioning
Number of partitions applied to the final mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.PointSize
Saved in: @code{General.OptionsFileName}
@item Mesh.PointType
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Prisms
Display mesh prisms?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Pyramids
Display mesh pyramids?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Quadrangles
Display mesh quadrangles?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Quality
Target quality for tetrahedral elements (currently only used by Tetgen)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.QualityInf
Only display elements whose quality measure is greater than QualityInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.QualitySup
Only display elements whose quality measure is smaller than QualitySup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.QualityType
Type of quality measure (0=gamma~vol/sum_face/max_edge, 1=eta~vol^(2/3)/sum_edge^2, 2=rho~min_edge/max_edge)@*
Saved in: @code{General.OptionsFileName}
Only display elements whose longest edge is greater than RadiusInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.RadiusSup
Only display elements whose longest edge is smaller than RadiusSup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.RandomFactor
Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)@*
@item Mesh.RecombineAlgo
Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.ReverseAllNormals
Reverse all the mesh normals (for display)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SaveAll
Ignore Physical definitions and save all elements@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.ScalingFactor
Global scaling factor applied to the saved mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SecondOrderIncomplete
Create incomplete second order elements? (8-node quads, 20-node hexas, etc.)@*
@item Mesh.SecondOrderLinear
Should second order vertices simply be created by linear interpolation?@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Smoothing
Number of smoothing steps applied to the final mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SmoothNormals
Smooth the mesh normals?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.StlDistanceTol
Distance tolerance between two distinct vertices in STL meshes@*
Default value: @code{5e-07}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.StlBinary
Save STL files in binary format?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SurfaceFaces
Display faces of surface mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SurfaceNumbers
Display surface mesh element numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Tangents
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Tetrahedra
Display mesh tetrahedra?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Triangles
Display mesh triangles?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.VolumeFaces
Display faces of volume mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.VolumeNumbers
Display volume mesh element numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.LabelsFrequency
Labels display frequency?@*
Default value: @code{100}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Tetrahedra
Mesh tetrahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{160,150,255@}}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Hexahedra
Mesh hexahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{130,120,225@}}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Prisms
Mesh prism color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{232,210,23@}}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Pyramids
Mesh pyramid color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{217,113,38@}}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Zero
Color 0 in color carousel@*
Saved in: @code{General.OptionsFileName}
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Eleven
Color 11 in color carousel@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Twelve
Color 12 in color carousel@*
Saved in: @code{General.OptionsFileName}
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Fourteen
Color 14 in color carousel@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Fifteen
Color 15 in color carousel@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Sixteen
Color 16 in color carousel@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Seventeen
Color 17 in color carousel@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Eighteen
Color 18 in color carousel@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Nineteen
Color 19 in color carousel@*