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@item Mesh.TriangleOptions
Options for Jonathan Shewchuk's Triangle isotropic algorithm@*
Default value: @code{"praqzBPY"}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Algorithm
2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.AllowDegeneratedExtrude
Allow the generation of degenerated hexahedra or prisms during extrusion@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.CharacteristicLengthFactor
Factor applied to all characteristic lengths (and background meshes)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.ColorCarousel
Color mesh by region? (0=no, 1=by elementary entity, 2=by physical entity, 3=by partition)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.ColorScheme
Default mesh color scheme (0, 1 or 2)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.ConstrainedBackgroundMesh
Should the background mesh be constrained by the characteristic lengths associated with the geometry?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.CpuTime
CPU time for the generation of the current mesh (in seconds)@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.CutPlane
Enable mesh cut plane@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.CutPlaneAsSurface
Draw the intersection volume layer as a surface@*
Default value: @code{0}@*
Saved in: @code{-}
Default value: @code{1}@*
Saved in: @code{-}
@item Mesh.CutPlaneB
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.CutPlaneC
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.CutPlaneD
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.Dual
Display the dual mesh obtained by barycentric subdivision@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.ElementOrder
Element order (1=linear elements, 2=quadratic elements)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Explode
Display mesh with non adjacent elements (factor between 0 and 1)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Format
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.GammaInf
Only display elements whose Gamma factor is greater than GammaInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.GammaSup
Only display elements whose Gamma factor is smaller than GammaSup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Interactive
Show the construction of the 2D mesh in real time (only with the 2D anisotropic algorithm)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Light
Enable lighting for the mesh@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.LightTwoSide
Light both sides of mesh elements (leads to slower rendering)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
Display mesh line numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.LineType
Display mesh lines as solid color segments (0) or 3D cylinders (1)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.LineWidth
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.MinimumCirclePoints
Minimum number of points used to mesh a circle@*
Default value: @code{7}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.MshFileVersion
MSH mesh file version to generate@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
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@item Mesh.NbHexahedra
Number of hexahedra in the current mesh@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbNodes
Number of nodes in the current mesh@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbPrisms
Number of prisms in the current mesh@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbPyramids
Number of pyramids in the current mesh@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbQuadrangles
Number of quadrangles in the current mesh@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbTetrahedra
Number of tetrahedra in the current mesh@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.NbTriangles
Number of triangles in the current mesh@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.Normals
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Points
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.PointInsertion
Point insertion method for isotropic 2D algorithm (1=center of circumscribed circle, 2=cog)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.PointSize
Saved in: @code{General.OptionsFileName}
@item Mesh.PointType
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Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Quality
Target quality for tetrahedral elements (not fully functional)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.RadiusInf
Only display elements whose Radius is greater than RadiusInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.RadiusSup
Only display elements whose Radius is smaller than RadiusSup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.RandomFactor
Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)@*
Default value: @code{0.0001}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SaveAll
Ignore Physical definitions and save all elements@*
Default value: @code{0}@*
Saved in: @code{-}
@item Mesh.ScalingFactor
Global scaling factor applied to the saved mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Smoothing
Number of smoothing steps applied to the final mesh@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SpeedMax
Disable dubious point insertion tests@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SurfaceFaces
Display faces of surface mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SurfaceNumbers
Display surface mesh element numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Tangents
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.VertexArrays
Use OpenGL vertex arrays to draw triangular meshes?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.VolumeFaces
Display faces of volume mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.VolumeNumbers
Display volume mesh element numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.Points
Mesh node color@*
Default value: @code{@{0,255,0@}}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Color.PointsSup
Second order mesh node color@*
Default value: @code{@{255,0,255@}}@*
@item Mesh.Color.Lines
Mesh line color@*
Default value: @code{@{0,255,0@}}@*
@item Mesh.Color.One
First color in color carousel@*
Default value: @code{@{232,210,23@}}@*
@item Mesh.Color.Two
Second color in color carousel@*
Default value: @code{@{226,167,29@}}@*
@item Mesh.Color.Three
Third color in color carousel@*
Default value: @code{@{217,113,38@}}@*
@item Mesh.Color.Four
Fourth color in color carousel@*
Default value: @code{@{201,54,54@}}@*
@item Mesh.Color.Five
Fifth color in color carousel@*
Default value: @code{@{169,12,86@}}@*
@item Mesh.Color.Six
Sixth color in color carousel@*
Default value: @code{@{114,2,141@}}@*
@item Mesh.Color.Seven
Seventh color in color carousel@*
Default value: @code{@{67,30,188@}}@*
@item Mesh.Color.Eight
Eighth color in color carousel@*
Default value: @code{@{44,86,211@}}@*
@item Mesh.Color.Nine
Ninth color in color carousel@*
Default value: @code{@{32,145,223@}}@*