Skip to content
Snippets Groups Projects
Commit 45f7941d authored by Christophe Geuzaine's avatar Christophe Geuzaine
Browse files

reorder
parent 3d747e19
No related branches found
No related tags found
No related merge requests found
...@@ -831,8 +831,6 @@ StringXNumber GeometryOptions_Number[] = { ...@@ -831,8 +831,6 @@ StringXNumber GeometryOptions_Number[] = {
} ; } ;
StringXNumber MeshOptions_Number[] = { StringXNumber MeshOptions_Number[] = {
{ F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 ,
"Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)" },
{ F|O, "Algorithm" , opt_mesh_algo2d , DELAUNAY_ISO , { F|O, "Algorithm" , opt_mesh_algo2d , DELAUNAY_ISO ,
"2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)" }, "2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)" },
{ F|O, "Algorithm3D" , opt_mesh_algo3d , DELAUNAY_ISO , { F|O, "Algorithm3D" , opt_mesh_algo3d , DELAUNAY_ISO ,
...@@ -945,6 +943,8 @@ StringXNumber MeshOptions_Number[] = { ...@@ -945,6 +943,8 @@ StringXNumber MeshOptions_Number[] = {
"Only display elements whose longest edge is smaller than RadiusSup" }, "Only display elements whose longest edge is smaller than RadiusSup" },
{ F|O, "RandomFactor" , opt_mesh_rand_factor , 1.e-4 , { F|O, "RandomFactor" , opt_mesh_rand_factor , 1.e-4 ,
"Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)" }, "Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)" },
{ F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 ,
"Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)" },
{ F, "SaveAll" , opt_mesh_save_all , 0. , { F, "SaveAll" , opt_mesh_save_all , 0. ,
"Ignore Physical definitions and save all elements" }, "Ignore Physical definitions and save all elements" },
......
...@@ -9,11 +9,6 @@ Options for Jonathan Shewchuk's Triangle isotropic algorithm@* ...@@ -9,11 +9,6 @@ Options for Jonathan Shewchuk's Triangle isotropic algorithm@*
Default value: @code{"praqzBPY"}@* Default value: @code{"praqzBPY"}@*
Saved in: @code{General.OptionsFileName} Saved in: @code{General.OptionsFileName}
@item Mesh.RecombineAlgo
Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Algorithm @item Mesh.Algorithm
2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@* 2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@*
Default value: @code{1}@* Default value: @code{1}@*
...@@ -259,6 +254,11 @@ Random factor used in 2D and 3D meshing algorithm (test other values when the al ...@@ -259,6 +254,11 @@ Random factor used in 2D and 3D meshing algorithm (test other values when the al
Default value: @code{0.0001}@* Default value: @code{0.0001}@*
Saved in: @code{General.OptionsFileName} Saved in: @code{General.OptionsFileName}
@item Mesh.RecombineAlgo
Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SaveAll @item Mesh.SaveAll
Ignore Physical definitions and save all elements@* Ignore Physical definitions and save all elements@*
Default value: @code{0}@* Default value: @code{0}@*
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment