diff --git a/Common/DefaultOptions.h b/Common/DefaultOptions.h index bbcdafe433aa9d82c4d2a0db26e56c56d91d191c..66d213d2bcd5f45e673bad2b008d933b01b657fb 100644 --- a/Common/DefaultOptions.h +++ b/Common/DefaultOptions.h @@ -831,8 +831,6 @@ StringXNumber GeometryOptions_Number[] = { } ; StringXNumber MeshOptions_Number[] = { - { F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 , - "Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)" }, { F|O, "Algorithm" , opt_mesh_algo2d , DELAUNAY_ISO , "2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)" }, { F|O, "Algorithm3D" , opt_mesh_algo3d , DELAUNAY_ISO , @@ -945,6 +943,8 @@ StringXNumber MeshOptions_Number[] = { "Only display elements whose longest edge is smaller than RadiusSup" }, { F|O, "RandomFactor" , opt_mesh_rand_factor , 1.e-4 , "Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)" }, + { F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 , + "Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)" }, { F, "SaveAll" , opt_mesh_save_all , 0. , "Ignore Physical definitions and save all elements" }, diff --git a/doc/texinfo/opt_mesh.texi b/doc/texinfo/opt_mesh.texi index 2450442aff10cd24597b38c607ab0a741f278c72..1212d52ae0911258b4aae5f84f7e03ae0c297052 100644 --- a/doc/texinfo/opt_mesh.texi +++ b/doc/texinfo/opt_mesh.texi @@ -9,11 +9,6 @@ Options for Jonathan Shewchuk's Triangle isotropic algorithm@* Default value: @code{"praqzBPY"}@* Saved in: @code{General.OptionsFileName} -@item Mesh.RecombineAlgo -Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)@* -Default value: @code{1}@* -Saved in: @code{General.OptionsFileName} - @item Mesh.Algorithm 2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@* Default value: @code{1}@* @@ -259,6 +254,11 @@ Random factor used in 2D and 3D meshing algorithm (test other values when the al Default value: @code{0.0001}@* Saved in: @code{General.OptionsFileName} +@item Mesh.RecombineAlgo +Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)@* +Default value: @code{1}@* +Saved in: @code{General.OptionsFileName} + @item Mesh.SaveAll Ignore Physical definitions and save all elements@* Default value: @code{0}@*