diff --git a/Common/DefaultOptions.h b/Common/DefaultOptions.h
index bbcdafe433aa9d82c4d2a0db26e56c56d91d191c..66d213d2bcd5f45e673bad2b008d933b01b657fb 100644
--- a/Common/DefaultOptions.h
+++ b/Common/DefaultOptions.h
@@ -831,8 +831,6 @@ StringXNumber GeometryOptions_Number[] = {
 } ;
 
 StringXNumber MeshOptions_Number[] = {
-  { F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 ,
-    "Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)" }, 
   { F|O, "Algorithm" , opt_mesh_algo2d , DELAUNAY_ISO ,
     "2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)" }, 
   { F|O, "Algorithm3D" , opt_mesh_algo3d , DELAUNAY_ISO ,
@@ -945,6 +943,8 @@ StringXNumber MeshOptions_Number[] = {
     "Only display elements whose longest edge is smaller than RadiusSup" },
   { F|O, "RandomFactor" , opt_mesh_rand_factor , 1.e-4 ,
     "Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)" },
+  { F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 ,
+    "Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)" }, 
 
   { F,   "SaveAll" , opt_mesh_save_all , 0. , 
     "Ignore Physical definitions and save all elements" },
diff --git a/doc/texinfo/opt_mesh.texi b/doc/texinfo/opt_mesh.texi
index 2450442aff10cd24597b38c607ab0a741f278c72..1212d52ae0911258b4aae5f84f7e03ae0c297052 100644
--- a/doc/texinfo/opt_mesh.texi
+++ b/doc/texinfo/opt_mesh.texi
@@ -9,11 +9,6 @@ Options for Jonathan Shewchuk's Triangle isotropic algorithm@*
 Default value: @code{"praqzBPY"}@*
 Saved in: @code{General.OptionsFileName}
 
-@item Mesh.RecombineAlgo
-Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)@*
-Default value: @code{1}@*
-Saved in: @code{General.OptionsFileName}
-
 @item Mesh.Algorithm
 2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@*
 Default value: @code{1}@*
@@ -259,6 +254,11 @@ Random factor used in 2D and 3D meshing algorithm (test other values when the al
 Default value: @code{0.0001}@*
 Saved in: @code{General.OptionsFileName}
 
+@item Mesh.RecombineAlgo
+Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)@*
+Default value: @code{1}@*
+Saved in: @code{General.OptionsFileName}
+
 @item Mesh.SaveAll
 Ignore Physical definitions and save all elements@*
 Default value: @code{0}@*