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Commit 45f7941d authored by Christophe Geuzaine's avatar Christophe Geuzaine
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reorder
parent 3d747e19
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...@@ -831,8 +831,6 @@ StringXNumber GeometryOptions_Number[] = { ...@@ -831,8 +831,6 @@ StringXNumber GeometryOptions_Number[] = {
} ; } ;
StringXNumber MeshOptions_Number[] = { StringXNumber MeshOptions_Number[] = {
{ F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 ,
"Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)" },
{ F|O, "Algorithm" , opt_mesh_algo2d , DELAUNAY_ISO , { F|O, "Algorithm" , opt_mesh_algo2d , DELAUNAY_ISO ,
"2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)" }, "2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)" },
{ F|O, "Algorithm3D" , opt_mesh_algo3d , DELAUNAY_ISO , { F|O, "Algorithm3D" , opt_mesh_algo3d , DELAUNAY_ISO ,
...@@ -945,6 +943,8 @@ StringXNumber MeshOptions_Number[] = { ...@@ -945,6 +943,8 @@ StringXNumber MeshOptions_Number[] = {
"Only display elements whose longest edge is smaller than RadiusSup" }, "Only display elements whose longest edge is smaller than RadiusSup" },
{ F|O, "RandomFactor" , opt_mesh_rand_factor , 1.e-4 , { F|O, "RandomFactor" , opt_mesh_rand_factor , 1.e-4 ,
"Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)" }, "Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)" },
{ F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 ,
"Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)" },
{ F, "SaveAll" , opt_mesh_save_all , 0. , { F, "SaveAll" , opt_mesh_save_all , 0. ,
"Ignore Physical definitions and save all elements" }, "Ignore Physical definitions and save all elements" },
......
...@@ -9,11 +9,6 @@ Options for Jonathan Shewchuk's Triangle isotropic algorithm@* ...@@ -9,11 +9,6 @@ Options for Jonathan Shewchuk's Triangle isotropic algorithm@*
Default value: @code{"praqzBPY"}@* Default value: @code{"praqzBPY"}@*
Saved in: @code{General.OptionsFileName} Saved in: @code{General.OptionsFileName}
@item Mesh.RecombineAlgo
Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.Algorithm @item Mesh.Algorithm
2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@* 2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@*
Default value: @code{1}@* Default value: @code{1}@*
...@@ -259,6 +254,11 @@ Random factor used in 2D and 3D meshing algorithm (test other values when the al ...@@ -259,6 +254,11 @@ Random factor used in 2D and 3D meshing algorithm (test other values when the al
Default value: @code{0.0001}@* Default value: @code{0.0001}@*
Saved in: @code{General.OptionsFileName} Saved in: @code{General.OptionsFileName}
@item Mesh.RecombineAlgo
Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.SaveAll @item Mesh.SaveAll
Ignore Physical definitions and save all elements@* Ignore Physical definitions and save all elements@*
Default value: @code{0}@* Default value: @code{0}@*
......
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