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  1. Jun 09, 2005
  2. Jun 08, 2005
    • Christophe Geuzaine's avatar
      · 36e46b67
      Christophe Geuzaine authored
      fixed small bug when drawing the boundary of a prism for a time step > 1
      36e46b67
    • Christophe Geuzaine's avatar
      · 1415c64b
      Christophe Geuzaine authored
      replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
      1415c64b
  3. Jun 07, 2005
  4. Jun 06, 2005
  5. Jun 04, 2005
  6. Jun 03, 2005
  7. May 28, 2005
  8. May 27, 2005
    • Christophe Geuzaine's avatar
      · b30c4e86
      Christophe Geuzaine authored
      add num of physical groups in stat window
      b30c4e86
    • Christophe Geuzaine's avatar
      *** empty log message *** · 85e6f8a5
      Christophe Geuzaine authored
      85e6f8a5
    • Christophe Geuzaine's avatar
      · 4f86f14f
      Christophe Geuzaine authored
      Fixed performance problem(s) for very large meshes with a huge number of
      physical entities:
      
      1) use a temp tree for physical entities in read_mesh
      
      2) we should not set partition=physical for the old mesh format
      
      3) only do getFirstPhysical in draw_mesh if we need to (and warn if
         we do and if there are many many physicals)
      4f86f14f
  9. May 24, 2005
  10. May 21, 2005
    • Christophe Geuzaine's avatar
      · 128301bf
      Christophe Geuzaine authored
      optimize 2d iso plots with vertex arrays
      128301bf
    • Christophe Geuzaine's avatar
      · 74697c56
      Christophe Geuzaine authored
      polih previous commit
      74697c56
    • Christophe Geuzaine's avatar
      · 7bb653e9
      Christophe Geuzaine authored
      2 big optimizations for meshes that contain a lot of line elements:
      
      - speed up Read_Mesh (by introducing temp tree in curves)
      - use vertex arrays for lines in mesh drawing code
      7bb653e9
  11. May 20, 2005
  12. May 18, 2005
  13. May 17, 2005
  14. May 16, 2005
    • Christophe Geuzaine's avatar
      · eff8fd74
      Christophe Geuzaine authored
      make the code compile on Mac OS X 10.4 (gcc 4.0.0)
      eff8fd74
  15. May 15, 2005
    • Christophe Geuzaine's avatar
      · 69dc98b6
      Christophe Geuzaine authored
      - removed the "Dirty" flags in the CAD data structures
      
      - when reading the mesh from an entity that has no CAD, create a "discrete"
        CAD entity
      
      - remove the drawing of discrete entities that don't have a BDS
        representation during the geometry drawing
      69dc98b6
  16. May 13, 2005
  17. May 12, 2005
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