- Jun 09, 2005
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Christophe Geuzaine authored
reorder
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
cosmetic
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Christophe Geuzaine authored
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Christophe Geuzaine authored
fixed full-quadrangle recombine algo: - run globally, not for each surface - assign entities to elements - split line meshes - correctly re-tag vertices as 1st order - plug memory leaks
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Christophe Geuzaine authored
cosmetic
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Christophe Geuzaine authored
add little menu to choose the quality measure in Options->Mesh->Visibility
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- Jun 08, 2005
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Christophe Geuzaine authored
fixed small bug when drawing the boundary of a prism for a time step > 1
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Christophe Geuzaine authored
replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
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- Jun 07, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Jun 06, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
fix "color mesh by partition"
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Christophe Geuzaine authored
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Christophe Geuzaine authored
make the previous commit only apply to macs
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Christophe Geuzaine authored
use the Apple's recommended way of detecting big endian machines, WITHOUT using autoconf
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Christophe Geuzaine authored
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- Jun 04, 2005
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Christophe Geuzaine authored
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- Jun 03, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
add note to remember how to use compiled vertex arrays
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Christophe Geuzaine authored
removed unused stuff + handle SURF_DISCRETE in MeshDiscreteSurface
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- May 28, 2005
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Christophe Geuzaine authored
ArrowLocation->GlyphLocation
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- May 27, 2005
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Christophe Geuzaine authored
add num of physical groups in stat window
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Christophe Geuzaine authored
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Christophe Geuzaine authored
Fixed performance problem(s) for very large meshes with a huge number of physical entities: 1) use a temp tree for physical entities in read_mesh 2) we should not set partition=physical for the old mesh format 3) only do getFirstPhysical in draw_mesh if we need to (and warn if we do and if there are many many physicals)
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- May 24, 2005
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Christophe Geuzaine authored
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- May 21, 2005
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Christophe Geuzaine authored
optimize 2d iso plots with vertex arrays
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Christophe Geuzaine authored
polih previous commit
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Christophe Geuzaine authored
2 big optimizations for meshes that contain a lot of line elements: - speed up Read_Mesh (by introducing temp tree in curves) - use vertex arrays for lines in mesh drawing code
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- May 20, 2005
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Christophe Geuzaine authored
update to latest gl2ps
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- May 18, 2005
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Christophe Geuzaine authored
fix warning
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- May 17, 2005
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Christophe Geuzaine authored
make the extrusion stuff work with SimplexBase too
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Christophe Geuzaine authored
fix warning
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- May 16, 2005
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Christophe Geuzaine authored
make the code compile on Mac OS X 10.4 (gcc 4.0.0)
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- May 15, 2005
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Christophe Geuzaine authored
- removed the "Dirty" flags in the CAD data structures - when reading the mesh from an entity that has no CAD, create a "discrete" CAD entity - remove the drawing of discrete entities that don't have a BDS representation during the geometry drawing
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- May 13, 2005
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Christophe Geuzaine authored
make it compile on my mac
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Christophe Geuzaine authored
removed remaining Discrete Line/Surface stuff
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- May 12, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
add entries about Visibility, Clipping and Transparency
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