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  1. Jun 20, 2008
  2. Jun 10, 2008
  3. Jun 05, 2008
  4. Jun 01, 2008
  5. May 19, 2008
  6. May 06, 2008
  7. May 04, 2008
    • Christophe Geuzaine's avatar
      * replaced old Msg function with message class inspired from what we · 26ff0c6f
      Christophe Geuzaine authored
        did in high
      * added mesh generation error log summary
      * removed Parallel subdir (this is now handled by the message class)
      * removed Box subdir and consolidated batch processing in a single
        routine
      * made List_T into a class
      * reduced dependencies in Pview*.h so we can eventually add the post-pro
        interface to the public API
      26ff0c6f
  8. Apr 23, 2008
  9. Mar 30, 2008
  10. Mar 29, 2008
    • Christophe Geuzaine's avatar
      · 5be5ad64
      Christophe Geuzaine authored
      ******************************
      *   WARNING - PLEASE TEST    *
      ******************************
      
      - changed I/O so that we NEVER change vertex number ids once a mesh has
      been generated (or loaded)
      
      - removed dataIndex from MVertex: stepData in PVewDataGModel now directly
      uses the vertex/element number ids. This can lead to increased memory
      use in corner cases (for which PViewDataList works fine, so it's not a
      big deal), but it is simpler and faster
      5be5ad64
  11. Mar 23, 2008
  12. Mar 20, 2008
  13. Mar 19, 2008
    • Christophe Geuzaine's avatar
      · 344fb356
      Christophe Geuzaine authored
      added nodal interpolation functions & related stuff
      344fb356
  14. Mar 18, 2008
  15. Feb 22, 2008
  16. Feb 21, 2008
  17. Feb 17, 2008
  18. Jan 22, 2008
  19. Jan 19, 2008
  20. Jan 14, 2008
    • Jean-François Remacle's avatar
      Lots of 2d mesh improvements : · ee85a0be
      Jean-François Remacle authored
      	-) A bug has been corrected in the MeshAdapt Procedure
      	-) The 2D Delaunay is now Anisotropic
      	-) 3D Sliver removal procedure has been improved
      	-) Curvilinear mesh generation has been slightly improved,
      	   even if it is still far from done
      JFR
      ee85a0be
  21. Nov 26, 2007
  22. Nov 04, 2007
  23. Oct 03, 2007
  24. Sep 19, 2007
  25. Sep 18, 2007
    • Christophe Geuzaine's avatar
      · d3b32db3
      Christophe Geuzaine authored
      - don't use vertex arrays for quads anymore (they are wrong for non-plane
      quad faces): just use triangles everywhere
      
      - removed _links in PView
      
      - various small cleanups
      d3b32db3
  26. Sep 14, 2007
    • Christophe Geuzaine's avatar
      · 6709e022
      Christophe Geuzaine authored
      all that was there is back (can be enhanced later)
      6709e022
  27. Sep 13, 2007
  28. Sep 12, 2007
    • Christophe Geuzaine's avatar
      · d7d70480
      Christophe Geuzaine authored
      rewrote vertex array code for meshes in the same way we do it now for
      post-processing (much simpler, pretty much same speed, and takes a bit
      less memory)
      d7d70480
  29. Sep 05, 2007
  30. Sep 04, 2007
  31. Jul 26, 2007
    • Christophe Geuzaine's avatar
      · 1cff28e0
      Christophe Geuzaine authored
      start new gui for reparameterization
      1cff28e0
  32. Apr 12, 2007
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