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Christophe Geuzaine authored
rewrote vertex array code for meshes in the same way we do it now for post-processing (much simpler, pretty much same speed, and takes a bit less memory)
Christophe Geuzaine authoredrewrote vertex array code for meshes in the same way we do it now for post-processing (much simpler, pretty much same speed, and takes a bit less memory)