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  1. Feb 21, 2008
  2. Feb 17, 2008
  3. Jan 22, 2008
  4. Jan 19, 2008
  5. Jan 14, 2008
    • Jean-François Remacle's avatar
      Lots of 2d mesh improvements : · ee85a0be
      Jean-François Remacle authored
      	-) A bug has been corrected in the MeshAdapt Procedure
      	-) The 2D Delaunay is now Anisotropic
      	-) 3D Sliver removal procedure has been improved
      	-) Curvilinear mesh generation has been slightly improved,
      	   even if it is still far from done
      JFR
      ee85a0be
  6. Nov 26, 2007
  7. Nov 04, 2007
  8. Oct 03, 2007
  9. Sep 19, 2007
  10. Sep 18, 2007
    • Christophe Geuzaine's avatar
      · d3b32db3
      Christophe Geuzaine authored
      - don't use vertex arrays for quads anymore (they are wrong for non-plane
      quad faces): just use triangles everywhere
      
      - removed _links in PView
      
      - various small cleanups
      d3b32db3
  11. Sep 14, 2007
    • Christophe Geuzaine's avatar
      · 6709e022
      Christophe Geuzaine authored
      all that was there is back (can be enhanced later)
      6709e022
  12. Sep 13, 2007
  13. Sep 12, 2007
    • Christophe Geuzaine's avatar
      · d7d70480
      Christophe Geuzaine authored
      rewrote vertex array code for meshes in the same way we do it now for
      post-processing (much simpler, pretty much same speed, and takes a bit
      less memory)
      d7d70480
  14. Sep 05, 2007
  15. Sep 04, 2007
  16. Jul 26, 2007
    • Christophe Geuzaine's avatar
      · 1cff28e0
      Christophe Geuzaine authored
      start new gui for reparameterization
      1cff28e0
  17. Apr 12, 2007
  18. Apr 02, 2007
  19. Mar 16, 2007
  20. Mar 14, 2007
  21. Feb 27, 2007
  22. Jan 28, 2007
    • Christophe Geuzaine's avatar
      · 726fa6a3
      Christophe Geuzaine authored
      - implemented all missing 2nd order representations
      - removed unused member functions in GFace + cleaned up GFace::point
      726fa6a3
  23. Jan 22, 2007
    • Christophe Geuzaine's avatar
      · 4c118edf
      Christophe Geuzaine authored
      - fixed missing return value in OCCVertex::reparamOnFace
      
      - added code to highlight orphan entities (dave's idea)
      
      - added gui for incomplete second order elements
      
      - removed ugly static variables in 1d algo
      
      - made sure we remove all 2d order vertices before generating new ones
      4c118edf
  24. Jan 18, 2007
    • Christophe Geuzaine's avatar
      · 7c0911f1
      Christophe Geuzaine authored
      - added exception to GPL for triangle/tetgen
      - fixed some command line switches
      - added option to antialiasing OpenGL rendering
      7c0911f1
  25. Jan 16, 2007
    • Christophe Geuzaine's avatar
      · 2edc8251
      Christophe Geuzaine authored
      - reimplemented subdivision of extruded meshes
      - fix indent + unused var + gcc warnings all over the place
      2edc8251
  26. Jan 12, 2007
  27. Dec 20, 2006
  28. Nov 27, 2006
  29. Nov 25, 2006
    • Christophe Geuzaine's avatar
      · f3d8b3fd
      Christophe Geuzaine authored
      bidir db: phase 2 -- removed all (well, most of) the old data structures and
      algorithms
      f3d8b3fd
  30. Nov 04, 2006
  31. Sep 26, 2006
    • Christophe Geuzaine's avatar
      · 96fd1bd5
      Christophe Geuzaine authored
      use MVertex::distance + better check in writePOS
      96fd1bd5
  32. Sep 10, 2006
    • Christophe Geuzaine's avatar
      · 4e83538b
      Christophe Geuzaine authored
      also for unv
      4e83538b
    • Christophe Geuzaine's avatar
      · f7fdf37e
      Christophe Geuzaine authored
      make negative physical entities behave like they're supposed to
      f7fdf37e
  33. Sep 08, 2006
    • Christophe Geuzaine's avatar
      · b8ede409
      Christophe Geuzaine authored
      added routines output (incomplete) second order elements in BDF
      
      SAME REMARK AS WITH UNV: PLEASE TEST THE NODE ORDERING
      b8ede409
    • Christophe Geuzaine's avatar
      · a906fa8c
      Christophe Geuzaine authored
      added full support for incomplete second order elements (8-node quad,
      20-node hexa, 15-node prism and 13-node pyramid):
      
      - second order generation algorithm can now be told to generate either
        complete or incomplete elements
      
      - MSH I/O routines can deal with all elements
      
      - UNV I/O routines now support all the elements in the I-deas spec (I did
        my best to follow the spec for the ordering of the nodes, but I might have
        made some mistakes: PLEASE TEST IF YOU HAVE ACCESS TO A CODE OTHER THAN
        GMSH THAT CAN READ/WRITE UNV FILES)
      a906fa8c
  34. Sep 07, 2006
    • Christophe Geuzaine's avatar
      · c3be78b0
      Christophe Geuzaine authored
      - Use correct vertex ordering for second order simplices in UNV format
      (thanks to Romuald Conty <conty@phimeca.com>)
      
      - MLine2 -> MLine3
      c3be78b0
  35. Sep 03, 2006
    • Christophe Geuzaine's avatar
      · 51ec61f3
      Christophe Geuzaine authored
      - finished Nastran BDF implementation (read+write in all BDF formats:
        free field, small field & long field)
      - improved UNV and Medit import
      - added detection of bad vertex indices in all import routines
      - fixed bug in 2nd order quad constructor
      51ec61f3
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