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  1. Mar 19, 2008
    • Christophe Geuzaine's avatar
      · 344fb356
      Christophe Geuzaine authored
      added nodal interpolation functions & related stuff
      344fb356
  2. Mar 18, 2008
  3. Feb 22, 2008
  4. Feb 21, 2008
  5. Feb 17, 2008
  6. Jan 22, 2008
  7. Jan 19, 2008
  8. Jan 14, 2008
    • Jean-François Remacle's avatar
      Lots of 2d mesh improvements : · ee85a0be
      Jean-François Remacle authored
      	-) A bug has been corrected in the MeshAdapt Procedure
      	-) The 2D Delaunay is now Anisotropic
      	-) 3D Sliver removal procedure has been improved
      	-) Curvilinear mesh generation has been slightly improved,
      	   even if it is still far from done
      JFR
      ee85a0be
  9. Nov 26, 2007
  10. Nov 04, 2007
  11. Oct 03, 2007
  12. Sep 19, 2007
  13. Sep 18, 2007
    • Christophe Geuzaine's avatar
      · d3b32db3
      Christophe Geuzaine authored
      - don't use vertex arrays for quads anymore (they are wrong for non-plane
      quad faces): just use triangles everywhere
      
      - removed _links in PView
      
      - various small cleanups
      d3b32db3
  14. Sep 14, 2007
    • Christophe Geuzaine's avatar
      · 6709e022
      Christophe Geuzaine authored
      all that was there is back (can be enhanced later)
      6709e022
  15. Sep 13, 2007
  16. Sep 12, 2007
    • Christophe Geuzaine's avatar
      · d7d70480
      Christophe Geuzaine authored
      rewrote vertex array code for meshes in the same way we do it now for
      post-processing (much simpler, pretty much same speed, and takes a bit
      less memory)
      d7d70480
  17. Sep 05, 2007
  18. Sep 04, 2007
  19. Jul 26, 2007
    • Christophe Geuzaine's avatar
      · 1cff28e0
      Christophe Geuzaine authored
      start new gui for reparameterization
      1cff28e0
  20. Apr 12, 2007
  21. Apr 02, 2007
  22. Mar 16, 2007
  23. Mar 14, 2007
  24. Feb 27, 2007
  25. Jan 28, 2007
    • Christophe Geuzaine's avatar
      · 726fa6a3
      Christophe Geuzaine authored
      - implemented all missing 2nd order representations
      - removed unused member functions in GFace + cleaned up GFace::point
      726fa6a3
  26. Jan 22, 2007
    • Christophe Geuzaine's avatar
      · 4c118edf
      Christophe Geuzaine authored
      - fixed missing return value in OCCVertex::reparamOnFace
      
      - added code to highlight orphan entities (dave's idea)
      
      - added gui for incomplete second order elements
      
      - removed ugly static variables in 1d algo
      
      - made sure we remove all 2d order vertices before generating new ones
      4c118edf
  27. Jan 18, 2007
    • Christophe Geuzaine's avatar
      · 7c0911f1
      Christophe Geuzaine authored
      - added exception to GPL for triangle/tetgen
      - fixed some command line switches
      - added option to antialiasing OpenGL rendering
      7c0911f1
  28. Jan 16, 2007
    • Christophe Geuzaine's avatar
      · 2edc8251
      Christophe Geuzaine authored
      - reimplemented subdivision of extruded meshes
      - fix indent + unused var + gcc warnings all over the place
      2edc8251
  29. Jan 12, 2007
  30. Dec 20, 2006
  31. Nov 27, 2006
  32. Nov 25, 2006
    • Christophe Geuzaine's avatar
      · f3d8b3fd
      Christophe Geuzaine authored
      bidir db: phase 2 -- removed all (well, most of) the old data structures and
      algorithms
      f3d8b3fd
  33. Nov 04, 2006
  34. Sep 26, 2006
    • Christophe Geuzaine's avatar
      · 96fd1bd5
      Christophe Geuzaine authored
      use MVertex::distance + better check in writePOS
      96fd1bd5
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