Skip to content
Snippets Groups Projects
  1. Oct 10, 2011
  2. Sep 23, 2011
  3. Aug 03, 2011
  4. Apr 21, 2011
  5. Apr 05, 2011
    • Jean-François Remacle's avatar
      mesh matching enhanced · bf66c842
      Jean-François Remacle authored
      high order smoother class added : high order meshes are guaranteed to be
      valid : some elements are "un-curved" in order to ensure good value of
      the distorsion mapping. P2 triangle quality estimate is robust
      
      bf66c842
  6. Mar 26, 2011
  7. Mar 04, 2011
  8. Dec 06, 2010
  9. Nov 24, 2010
  10. Nov 03, 2010
  11. Oct 05, 2010
  12. Mar 20, 2010
  13. Feb 10, 2010
  14. Sep 19, 2009
  15. Sep 18, 2009
  16. Jun 02, 2009
  17. Mar 16, 2009
  18. Mar 15, 2009
  19. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  20. Nov 28, 2008
  21. Jul 11, 2008
  22. Mar 20, 2008
  23. Feb 21, 2008
  24. Feb 17, 2008
  25. Jan 22, 2008
  26. Jan 19, 2008
  27. Jan 14, 2008
    • Jean-François Remacle's avatar
      Lots of 2d mesh improvements : · ee85a0be
      Jean-François Remacle authored
      	-) A bug has been corrected in the MeshAdapt Procedure
      	-) The 2D Delaunay is now Anisotropic
      	-) 3D Sliver removal procedure has been improved
      	-) Curvilinear mesh generation has been slightly improved,
      	   even if it is still far from done
      JFR
      ee85a0be
  28. Sep 04, 2007
  29. Aug 23, 2007
  30. Feb 26, 2007
    • Christophe Geuzaine's avatar
      · 8381c872
      Christophe Geuzaine authored
      new boundary layer mesh generator
      
      refactored smooth value/smooth normal code into single SmoothData.* file
      8381c872
  31. Nov 27, 2006
  32. Nov 25, 2006
    • Christophe Geuzaine's avatar
      · bbfea7de
      Christophe Geuzaine authored
      bidir db: phase 3 -- move all the old geo stuff into Geo/
      bbfea7de
  33. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  34. Jan 01, 2005
  35. May 19, 2004
    • Christophe Geuzaine's avatar
      · 766a1094
      Christophe Geuzaine authored
      rewrote the contour extraction routines from scratch: one can now
      select the entities in arbitrary order, and undo all the steps
      interactively.
      766a1094
  36. Feb 28, 2004
    • Christophe Geuzaine's avatar
      · 1bea03df
      Christophe Geuzaine authored
      And more airplane work!
      
      - merged STL patch from Nicolas Tardieu. This patch permits to
        create an real elementary surface for each STL face. Until
        we have some code to directly remesh the STL data (which would
        be much nicer and cheaper), this is very useful. We can finally
        use STL representations to create meshable volume models.
        Thanks Nicolas !
      
      - new option to color the mesh by physical entities (if an element
        belongs to multiple physicals, we use the first one)
      
      - additional cleanup of the mesh drawing code
      
      - big cleanup of the geometry creation section in the parser:
      
        * removed horrible Geo/DataBase.cpp
        * fixed all List-related memory leaks (a lot!)
        * added tests to check if we don't try to recreate existing
          entities (this should prevent many weird bugs due to incorrect
          input files)
      
      - fixed LineLoop/EdgeLoop memory leaks
      
      - many small fixes all over the place
      1bea03df
  37. Feb 07, 2004
  38. Mar 21, 2003
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  39. Mar 02, 2003
  40. Jan 23, 2003
Loading