orient triangles in a consistent way (really ugly implementation at the
moment; we need to change the actual algorithm to ensure that we create correctly oriented triangles in the first place)
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- Mesh/Generator.cpp 0 additions, 12 deletionsMesh/Generator.cpp
- Mesh/meshGFaceDelaunayInsertion.cpp 3 additions, 2 deletionsMesh/meshGFaceDelaunayInsertion.cpp
- Mesh/meshGFaceOptimize.cpp 32 additions, 5 deletionsMesh/meshGFaceOptimize.cpp
- Mesh/meshGFaceOptimize.h 21 additions, 15 deletionsMesh/meshGFaceOptimize.h
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