- Mar 01, 2012
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Emilie Marchandise authored
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- Feb 15, 2012
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Christophe Geuzaine authored
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- Feb 08, 2012
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Jean-François Remacle authored
smoothing 1D mesh is now (maybe) correct
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- Feb 01, 2012
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Jean-François Remacle authored
Worked a lot oncurvilinear meshing : projection of point on surafces work, matching meshes andgeometry works better, added some test examples...
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- Jan 21, 2012
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Christophe Geuzaine authored
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- Jan 18, 2012
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Bastien Gorissen authored
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- Mar 26, 2011
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Christophe Geuzaine authored
- fixed MED node ordering - polished 64 bit Cocoa Mac OS X FLTK version - updated copyright
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- Nov 24, 2010
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Jean-François Remacle authored
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- Aug 27, 2010
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Emilie Marchandise authored
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- Aug 25, 2010
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Christophe Geuzaine authored
No commit message
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- Aug 02, 2010
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Christophe Geuzaine authored
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- May 05, 2010
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Christophe Geuzaine authored
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- Feb 10, 2010
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Christophe Geuzaine authored
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- Sep 03, 2009
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Jean-François Remacle authored
started to create parallel topology in the mesh
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- Aug 30, 2009
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Christophe Geuzaine authored
- pretty print code
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- Aug 17, 2009
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Christophe Geuzaine authored
re-committing work from last two days after server crash: - refactored old Geo code (new/delete) - moved DrawPlugin to Plugin - move from matheval to mathex - move from Flu_Tree_Browser to Fl_Tree - fixed crash in Triangulate plugin
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- Aug 14, 2009
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Christophe Geuzaine authored
- moved GUI to FlGui + added experimental QGui to test Qt - fixed most MSVC and gcc compiler warnings - converted some remaining tabs to whitespace (that's why the patch is so large; please try to remember to indent with 2 spaces and not tabs when you commit stuff to CVS) - merged modified patch from Konstantinos Poulios to allow saving physical/partition as element tags in mesh formats that don't support them natively
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- May 11, 2009
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Jean-François Remacle authored
Fixed error in line curvatures
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- Apr 16, 2009
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Christophe Geuzaine authored
interpolation (which prevent geo transforms on extruded entities)
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- Apr 04, 2009
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Christophe Geuzaine authored
- display all control points in GUI for gmsh curves - uniformize Fl_Value::step() values in GUI
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- Feb 12, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Dec 29, 2008
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Christophe Geuzaine authored
- fix bb computation to avoid model jumping around when adding points in z=0 plane - pass interpol matrices as ref
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- Nov 17, 2008
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Christophe Geuzaine authored
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- Nov 14, 2008
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Christophe Geuzaine authored
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- Sep 15, 2008
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Stefen Guzik authored
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- Jul 11, 2008
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Christophe Geuzaine authored
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- Jul 10, 2008
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Christophe Geuzaine authored
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- Jul 03, 2008
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Christophe Geuzaine authored
- removed every "throw;", i.e., every throw that did not throw an actual exception. throw wihout args should ONLY be used in a catch{} to re-throw the same exception (for it to be handled in another catch clause) - introduced GmshMessage callback class so that clients can easily implement their own message handling (see example in driverOCC.cpp)
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- Jun 27, 2008
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Christophe Geuzaine authored
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- Jun 22, 2008
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Christophe Geuzaine authored
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- Jun 10, 2008
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Jean-François Remacle authored
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- May 04, 2008
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Christophe Geuzaine authored
did in high * added mesh generation error log summary * removed Parallel subdir (this is now handled by the message class) * removed Box subdir and consolidated batch processing in a single routine * made List_T into a class * reduced dependencies in Pview*.h so we can eventually add the post-pro interface to the public API
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- Apr 24, 2008
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Christophe Geuzaine authored
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- Mar 20, 2008
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Christophe Geuzaine authored
untabify
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- Mar 03, 2008
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Christophe Geuzaine authored
do this, but some people actually do...) - added some attractor examples
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- Feb 17, 2008
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Christophe Geuzaine authored
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- Jan 19, 2008
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Christophe Geuzaine authored
start reducing header pollution (removed Gmsh.h + cleaned up GModel & co)
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- Jan 14, 2008
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Jean-François Remacle authored
-) A bug has been corrected in the MeshAdapt Procedure -) The 2D Delaunay is now Anisotropic -) 3D Sliver removal procedure has been improved -) Curvilinear mesh generation has been slightly improved, even if it is still far from done JFR
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- Sep 03, 2007
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Christophe Geuzaine authored
lots of improvements to boundary layer generation: we can now constuct and mesh models with entities connected to boundary layer points, edges and faces
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