added a BL test case in validation suite;
smoothing 1D mesh is now (maybe) correct
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- Geo/GeoInterpolation.cpp 1 addition, 1 deletionGeo/GeoInterpolation.cpp
- Mesh/BackgroundMesh.cpp 2 additions, 1 deletionMesh/BackgroundMesh.cpp
- Mesh/Field.cpp 1 addition, 1 deletionMesh/Field.cpp
- Mesh/HighOrder.cpp 1 addition, 1 deletionMesh/HighOrder.cpp
- Mesh/meshGEdge.cpp 30 additions, 20 deletionsMesh/meshGEdge.cpp
- Mesh/meshGFaceBoundaryLayers.cpp 3 additions, 3 deletionsMesh/meshGFaceBoundaryLayers.cpp
- Mesh/meshGFaceDelaunayInsertion.cpp 2 additions, 1 deletionMesh/meshGFaceDelaunayInsertion.cpp
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