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  1. Apr 09, 2014
  2. Jan 01, 2013
  3. Dec 11, 2012
  4. Mar 18, 2012
  5. Nov 26, 2011
  6. May 20, 2011
  7. Apr 05, 2011
    • Jean-François Remacle's avatar
      mesh matching enhanced · bf66c842
      Jean-François Remacle authored
      high order smoother class added : high order meshes are guaranteed to be
      valid : some elements are "un-curved" in order to ensure good value of
      the distorsion mapping. P2 triangle quality estimate is robust
      
      bf66c842
  8. Mar 28, 2011
  9. Mar 26, 2011
  10. Mar 04, 2011
  11. Jan 21, 2011
  12. Aug 29, 2010
    • Christophe Geuzaine's avatar
      · 01fef23f
      Christophe Geuzaine authored
      FIXME: please remove dependencies to Geo/ code in Numeric/ !
      
      
      01fef23f
  13. Aug 25, 2010
  14. Jul 21, 2010
  15. Jul 13, 2010
  16. Jul 07, 2010
  17. May 21, 2010
  18. Apr 23, 2010
  19. Mar 21, 2010
  20. Mar 11, 2010
  21. Feb 15, 2010
  22. Feb 10, 2010
  23. Oct 12, 2009
  24. Aug 27, 2009
    • Christophe Geuzaine's avatar
      · 242fb5aa
      Christophe Geuzaine authored
      make divide & conquer thread-safe by encapsulating everything into the DocRecord class
      242fb5aa
  25. Aug 14, 2009
    • Christophe Geuzaine's avatar
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
      4d6f33e4
  26. Jul 17, 2009
  27. Mar 30, 2009
  28. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  29. Aug 12, 2008
    • Christophe Geuzaine's avatar
      * introduced new mesh element type "MPoint" · af259817
      Christophe Geuzaine authored
         1) this removes the asymmetry in all the routines involving mesh
            elements associated with points
      
         2) it makes it possible to use point-based datasets in the
            model-based post-processing module
      
        **********************************************************
          PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES!
        **********************************************************
      
      * made GModel::getEntities() more efficient and generalized its use
      af259817
  30. Jul 11, 2008
  31. Mar 01, 2008
    • Christophe Geuzaine's avatar
      airplane work: · 5564ebca
      Christophe Geuzaine authored
      * more work on gmodel post-pro
      * small cleanups in divide and conquer: reduce memory by removing unused
        voronoi, fix potential crashes in meshGFace, introduce basic class dealing
        with allocations to avoid messy malloc/free
      5564ebca
  32. Feb 21, 2008
  33. Feb 17, 2008
  34. Nov 30, 2006
  35. Nov 27, 2006
  36. Nov 25, 2006
    • Christophe Geuzaine's avatar
      · e1fe26aa
      Christophe Geuzaine authored
      reduce POINT memory footprint (remove all unused stuff!)
      e1fe26aa
    • Christophe Geuzaine's avatar
      · bbfea7de
      Christophe Geuzaine authored
      bidir db: phase 3 -- move all the old geo stuff into Geo/
      bbfea7de
    • Christophe Geuzaine's avatar
      · 8db81dc2
      Christophe Geuzaine authored
      bidi db: phase 2 -- continued
      8db81dc2
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