- Apr 09, 2014
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Christophe Geuzaine authored
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- Jan 01, 2013
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Christophe Geuzaine authored
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- Dec 11, 2012
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Jonathan Lambrechts authored
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- Mar 18, 2012
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Christophe Geuzaine authored
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- Nov 26, 2011
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Christophe Geuzaine authored
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- May 20, 2011
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Tristan Carrier Baudouin authored
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- Apr 05, 2011
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Jean-François Remacle authored
high order smoother class added : high order meshes are guaranteed to be valid : some elements are "un-curved" in order to ensure good value of the distorsion mapping. P2 triangle quality estimate is robust
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- Mar 28, 2011
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Christophe Geuzaine authored
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- Mar 26, 2011
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Christophe Geuzaine authored
- fixed MED node ordering - polished 64 bit Cocoa Mac OS X FLTK version - updated copyright
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- Mar 04, 2011
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Jonathan Lambrechts authored
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Tristan Carrier Baudouin authored
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- Jan 21, 2011
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Tristan Carrier Baudouin authored
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- Aug 29, 2010
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Christophe Geuzaine authored
FIXME: please remove dependencies to Geo/ code in Numeric/ !
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- Aug 25, 2010
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Emilie Marchandise authored
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- Jul 21, 2010
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Christophe Geuzaine authored
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- Jul 13, 2010
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Emilie Marchandise authored
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- Jul 07, 2010
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Emilie Marchandise authored
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- May 21, 2010
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Christophe Geuzaine authored
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- Apr 23, 2010
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Emilie Marchandise authored
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- Mar 21, 2010
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Christophe Geuzaine authored
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- Mar 11, 2010
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Jean-François Remacle authored
No commit message
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- Feb 15, 2010
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Jean-François Remacle authored
No commit message
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- Feb 10, 2010
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Christophe Geuzaine authored
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- Oct 12, 2009
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Christophe Geuzaine authored
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- Aug 27, 2009
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Christophe Geuzaine authored
make divide & conquer thread-safe by encapsulating everything into the DocRecord class
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- Aug 14, 2009
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Christophe Geuzaine authored
- moved GUI to FlGui + added experimental QGui to test Qt - fixed most MSVC and gcc compiler warnings - converted some remaining tabs to whitespace (that's why the patch is so large; please try to remember to indent with 2 spaces and not tabs when you commit stuff to CVS) - merged modified patch from Konstantinos Poulios to allow saving physical/partition as element tags in mesh formats that don't support them natively
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- Jul 17, 2009
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Jean-François Remacle authored
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- Mar 30, 2009
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Christophe Geuzaine authored
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- Dec 29, 2008
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Christophe Geuzaine authored
- fix bb computation to avoid model jumping around when adding points in z=0 plane - pass interpol matrices as ref
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- Aug 12, 2008
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Christophe Geuzaine authored
1) this removes the asymmetry in all the routines involving mesh elements associated with points 2) it makes it possible to use point-based datasets in the model-based post-processing module ********************************************************** PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES! ********************************************************** * made GModel::getEntities() more efficient and generalized its use
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- Jul 11, 2008
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Christophe Geuzaine authored
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- Mar 01, 2008
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Christophe Geuzaine authored
* more work on gmodel post-pro * small cleanups in divide and conquer: reduce memory by removing unused voronoi, fix potential crashes in meshGFace, introduce basic class dealing with allocations to avoid messy malloc/free
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- Feb 21, 2008
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Christophe Geuzaine authored
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- Feb 17, 2008
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Christophe Geuzaine authored
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- Nov 30, 2006
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Christophe Geuzaine authored
new option to compute char lengths from curvature + removed most unused mesh options
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Jean-François Remacle authored
curvature control is ok divide and conquer algo has been cleaned up
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- Nov 27, 2006
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Christophe Geuzaine authored
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- Nov 25, 2006
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Christophe Geuzaine authored
reduce POINT memory footprint (remove all unused stuff!)
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Christophe Geuzaine authored
bidir db: phase 3 -- move all the old geo stuff into Geo/
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Christophe Geuzaine authored
bidi db: phase 2 -- continued
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