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background mesh is now more efficient
curvature control is ok divide and conquer algo has been cleaned up
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- Geo/GVertex.h 1 addition, 0 deletionsGeo/GVertex.h
- Geo/gmshVertex.h 1 addition, 0 deletionsGeo/gmshVertex.h
- Mesh/BackgroundMesh.cpp 20 additions, 13 deletionsMesh/BackgroundMesh.cpp
- Mesh/DivideAndConquer.cpp 17 additions, 17 deletionsMesh/DivideAndConquer.cpp
- Mesh/DivideAndConquer.h 4 additions, 4 deletionsMesh/DivideAndConquer.h
- Mesh/meshGEdge.cpp 8 additions, 2 deletionsMesh/meshGEdge.cpp
- Mesh/meshGFace.cpp 21 additions, 8 deletionsMesh/meshGFace.cpp
- Mesh/meshGRegion.cpp 2 additions, 1 deletionMesh/meshGRegion.cpp
- Mesh/meshGRegionDelaunayInsertion.cpp 7 additions, 7 deletionsMesh/meshGRegionDelaunayInsertion.cpp
- Parser/Gmsh.tab.cpp 5960 additions, 5019 deletionsParser/Gmsh.tab.cpp
- Parser/Gmsh.tab.hpp 287 additions, 121 deletionsParser/Gmsh.tab.hpp
- Parser/Gmsh.y 6 additions, 5 deletionsParser/Gmsh.y
- Parser/Gmsh.yy.cpp 2 additions, 2 deletionsParser/Gmsh.yy.cpp
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