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  1. Oct 26, 2004
    • Christophe Geuzaine's avatar
      Displacement · 8c8c1b9b
      Christophe Geuzaine authored
      8c8c1b9b
    • Christophe Geuzaine's avatar
      · 59f25c1a
      Christophe Geuzaine authored
      The new "External data source" option makes the "Vector type->Raised
      view" unnecessary. Just select "Vector type->Displacement" and choose
      the data source from any other view in the list--including "Self"!
      59f25c1a
    • Christophe Geuzaine's avatar
      · d9d25071
      Christophe Geuzaine authored
      added small option to color the arrows representing a vector field
      according to the data from another view
      d9d25071
  2. Oct 23, 2004
    • Christophe Geuzaine's avatar
      · 2605251b
      Christophe Geuzaine authored
      - added a couple of entries in the FAQ
      - inluded the FAQ in the texinfo manual
      - merged README.gui in the texinfo manual
      2605251b
  3. Oct 11, 2004
    • Christophe Geuzaine's avatar
      · 7ce33363
      Christophe Geuzaine authored
      add an option to draw the post-processing scales horizontally + remove
      Post_View.TransparentScales (never really worked well anyway)
      7ce33363
  4. Jun 30, 2004
  5. May 29, 2004
    • Christophe Geuzaine's avatar
      · 27c62db2
      Christophe Geuzaine authored
      - generalized vertex array class to use reallocatable arrays
      
      - introduced vertex arrays in post for all triangles: this speeds
        things up tremendously for ALL scalar views: 2d scalar views of
        course, but also for 3d isos (tets, hexas, etc.) and all smooth
        normals. The costly computations (compute the isos, get the normals)
        are only done ONCE each time the view is changed. Then we just pass
        the vertex array to OpenGL everytime we need to redraw (e.g. when we
        rotate the scene)
      
      - removed the display list code alltogether: it's completely blown
        away by the new vertex array code!
      
      for the record: with the new drawing code, you can
      
      - rotate 500,000 triangles in real time on a 3-year old linux PC
      (tested with a boing 747 surface mesh from CU: 10 times faster than
      old code)
      
      - display and rotate in real time 10 transparent+smooth shaded 3D isos
      for a 1 million tet mesh (about 1 frame per second with the new code;
      took tens of seconds with the old one)
      
      Awesome :-)
      27c62db2
  6. May 25, 2004
    • Christophe Geuzaine's avatar
      · 2e1dc14b
      Christophe Geuzaine authored
      - removed the quads from the simplex trees (finally...)
      
        **warning**
      
        this is a pretty big patch that touches a lot of different files. I
        tried my best to update all the things that needed to be updated,
        but I probably forgot some things... Please test! (especially the
        export routines in obscure formats like SMS, Gref, etc., as well as
        the extrusion code)
      
      - added second order edge vertices for hexas, prisms and pyramids
        (drawing not done yet)
      
      - added sanity check for number of values in post-pro parsed file
        format
      
      - merged all mesh printing/reading routines in Print_Mesh.cpp and
        Read_Mesh.cpp
      
      - cleaned up the statistics code
      2e1dc14b
  7. Apr 08, 2004
  8. Mar 05, 2004
    • Christophe Geuzaine's avatar
      · 8912a836
      Christophe Geuzaine authored
      New raster ("bitmap") PS/EPS/PDF output
      8912a836
  9. Feb 28, 2004
    • Christophe Geuzaine's avatar
      · c2d1e087
      Christophe Geuzaine authored
      Change the pronunciation joke. "People" take it far too seriously :-)
      c2d1e087
  10. Nov 04, 2003
    • Christophe Geuzaine's avatar
      · e6e9e954
      Christophe Geuzaine authored
      Add FreeBSD to the list of OSes on which the code is known to run.
      e6e9e954
  11. Oct 30, 2003
  12. Apr 21, 2003
  13. Mar 06, 2003
  14. Mar 02, 2003
  15. Mar 01, 2003
  16. Feb 11, 2003
    • Christophe Geuzaine's avatar
      · 8d7207a3
      Christophe Geuzaine authored
      Make Triangle optional (license issues)
      8d7207a3
  17. Jan 26, 2003
  18. Jan 24, 2003
  19. Nov 16, 2002
    • Christophe Geuzaine's avatar
      · 620ec072
      Christophe Geuzaine authored
      Major GUI overhaul. All options are now available in a single
      window.
      620ec072
  20. Nov 13, 2002
  21. Nov 11, 2002
    • Christophe Geuzaine's avatar
      · 944fe67f
      Christophe Geuzaine authored
      Add comment on why File->Visibility does not work well with extruded meshes.
      944fe67f
  22. Oct 24, 2002
  23. Sep 09, 2002
  24. May 19, 2002
  25. Apr 24, 2002
  26. Mar 05, 2002
  27. Mar 04, 2002
  28. Jan 21, 2002
  29. Jan 03, 2002
  30. Dec 03, 2001
  31. Nov 05, 2001
  32. Oct 06, 2001
  33. Sep 05, 2001
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