- Jan 20, 2008
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Christophe Geuzaine authored
make parser embeddable in code with other parser (yy->gmsh_yy) more work on headers fixed lots of gcc warnings
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- Jan 19, 2008
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Christophe Geuzaine authored
more work on header pollution
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- Jan 14, 2008
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Jean-François Remacle authored
-) A bug has been corrected in the MeshAdapt Procedure -) The 2D Delaunay is now Anisotropic -) 3D Sliver removal procedure has been improved -) Curvilinear mesh generation has been slightly improved, even if it is still far from done JFR
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- Sep 12, 2007
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Christophe Geuzaine authored
rewrote vertex array code for meshes in the same way we do it now for post-processing (much simpler, pretty much same speed, and takes a bit less memory)
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- Sep 03, 2007
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Christophe Geuzaine authored
lots of improvements to boundary layer generation: we can now constuct and mesh models with entities connected to boundary layer points, edges and faces
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- Apr 26, 2007
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Jean-François Remacle authored
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- Apr 12, 2007
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Jean-François Remacle authored
we use the Lawson algorithm for 3D surface and the smallest circumsphere of the triangles as circumcircle. JFR
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- Mar 18, 2007
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Christophe Geuzaine authored
- tentative fix for the "mysterious" crashes on Windows: I think that the problem comes from the new recursive tetra classification, where we probably overflow the stack on Windows. The fix is to request a larger initial stack size through the linker. - added option to control label saving in unrolled geo files - only test for neg jacobians for 2D/plane meshes for now - fixed several compiler warnings
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- Mar 16, 2007
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Jean-François Remacle authored
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- Mar 14, 2007
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Jean-François Remacle authored
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- Mar 13, 2007
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Jean-François Remacle authored
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- Mar 02, 2007
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Christophe Geuzaine authored
polish + remove unused striping lib
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- Mar 01, 2007
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Christophe Geuzaine authored
add comment
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Christophe Geuzaine authored
more fixes for order > 2
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- Feb 28, 2007
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Christophe Geuzaine authored
one more fix :-)
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Christophe Geuzaine authored
bug fix for 2nd order quad faces
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Christophe Geuzaine authored
more corrections to high order stuff full 2nd order prims+hexas still incorrect
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Christophe Geuzaine authored
bug fixes in new high order element code
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- Feb 27, 2007
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Jean-François Remacle authored
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- Feb 26, 2007
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Christophe Geuzaine authored
new boundary layer mesh generator refactored smooth value/smooth normal code into single SmoothData.* file
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- Jan 30, 2007
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Christophe Geuzaine authored
- temporary fix for creation of second order vertices on periodic curves and periodic surfaces - speedup 2nd order vertex creation - never create MFaceVertices if we don't know the parametric coordinates (this will screw up the 2nd order algo!): create MVertices instead - fixed u,v coords of vertices after elliptic smoother in meshGFaceTransfinite - added "-format msh1" and "-format msh2" shortcuts to quickly select the version of the msh format from the command line + added "med" and "cgns" formats - moved gui guidelines in separate file
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- Jan 28, 2007
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Christophe Geuzaine authored
- subclassing higher order vertices is not a good idea--it makes the identification hard in the I/O layer. So let's just store a char for the order like we did in the old versions - fixed license.texi and in License.cpp - removed unused GEntity::inClosure()
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- Jan 26, 2007
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Christophe Geuzaine authored
- nicer display of second order elements (don't draw internal edges) - nicer display of second order vertices (color like in 1.65)
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- Jan 22, 2007
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Christophe Geuzaine authored
- fixed missing return value in OCCVertex::reparamOnFace - added code to highlight orphan entities (dave's idea) - added gui for incomplete second order elements - removed ugly static variables in 1d algo - made sure we remove all 2d order vertices before generating new ones
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- Nov 27, 2006
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Christophe Geuzaine authored
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- Sep 08, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
added full support for incomplete second order elements (8-node quad, 20-node hexa, 15-node prism and 13-node pyramid): - second order generation algorithm can now be told to generate either complete or incomplete elements - MSH I/O routines can deal with all elements - UNV I/O routines now support all the elements in the I-deas spec (I did my best to follow the spec for the ordering of the nodes, but I might have made some mistakes: PLEASE TEST IF YOU HAVE ACCESS TO A CODE OTHER THAN GMSH THAT CAN READ/WRITE UNV FILES)
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- Sep 07, 2006
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Christophe Geuzaine authored
- Use correct vertex ordering for second order simplices in UNV format (thanks to Romuald Conty <conty@phimeca.com>) - MLine2 -> MLine3
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- Sep 04, 2006
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Christophe Geuzaine authored
changed name of second order elements (in prevision of addition of standard new ones like 8-node quad, 20-node hex & co)
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- Aug 22, 2006
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Christophe Geuzaine authored
- done rewriting second order algo - small optimizations here and there to speed up the vertex array creation (we should get rid of List_Add & co)
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- Aug 20, 2006
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Christophe Geuzaine authored
second order
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Christophe Geuzaine authored
reduce dependencies by putting the selection buffer stuff in its own file
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Christophe Geuzaine authored
small cleanups + start rewriting 2nd order stuff
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- Aug 05, 2006
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Christophe Geuzaine authored
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- Jul 12, 2006
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Christophe Geuzaine authored
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- Feb 26, 2006
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Christophe Geuzaine authored
moved most OS-dependent functions in OS.cpp
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Christophe Geuzaine authored
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- Jan 06, 2006
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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- Oct 26, 2005
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Christophe Geuzaine authored
make it possible to add second order vertices for a mesh read from a file (without cad)
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- May 15, 2005
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Christophe Geuzaine authored
- removed the "Dirty" flags in the CAD data structures - when reading the mesh from an entity that has no CAD, create a "discrete" CAD entity - remove the drawing of discrete entities that don't have a BDS representation during the geometry drawing
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