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  1. Jun 09, 2005
    • Christophe Geuzaine's avatar
      *** empty log message *** · 98638684
      Christophe Geuzaine authored
      98638684
    • Christophe Geuzaine's avatar
      · e89399f7
      Christophe Geuzaine authored
      fixed full-quadrangle recombine algo:
      
      - run globally, not for each surface
      - assign entities to elements
      - split line meshes
      - correctly re-tag vertices as 1st order
      - plug memory leaks
      e89399f7
  2. Jun 08, 2005
    • Christophe Geuzaine's avatar
      · 1415c64b
      Christophe Geuzaine authored
      replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
      1415c64b
  3. Jun 06, 2005
  4. Jun 03, 2005
    • Christophe Geuzaine's avatar
      · 6116efd1
      Christophe Geuzaine authored
      removed unused stuff + handle SURF_DISCRETE in MeshDiscreteSurface
      6116efd1
  5. May 27, 2005
    • Christophe Geuzaine's avatar
      · b30c4e86
      Christophe Geuzaine authored
      add num of physical groups in stat window
      b30c4e86
    • Christophe Geuzaine's avatar
      · 4f86f14f
      Christophe Geuzaine authored
      Fixed performance problem(s) for very large meshes with a huge number of
      physical entities:
      
      1) use a temp tree for physical entities in read_mesh
      
      2) we should not set partition=physical for the old mesh format
      
      3) only do getFirstPhysical in draw_mesh if we need to (and warn if
         we do and if there are many many physicals)
      4f86f14f
  6. May 21, 2005
    • Christophe Geuzaine's avatar
      · 74697c56
      Christophe Geuzaine authored
      polih previous commit
      74697c56
    • Christophe Geuzaine's avatar
      · 7bb653e9
      Christophe Geuzaine authored
      2 big optimizations for meshes that contain a lot of line elements:
      
      - speed up Read_Mesh (by introducing temp tree in curves)
      - use vertex arrays for lines in mesh drawing code
      7bb653e9
  7. May 17, 2005
    • Christophe Geuzaine's avatar
      · 98d786cc
      Christophe Geuzaine authored
      make the extrusion stuff work with SimplexBase too
      98d786cc
  8. May 16, 2005
    • Christophe Geuzaine's avatar
      · eff8fd74
      Christophe Geuzaine authored
      make the code compile on Mac OS X 10.4 (gcc 4.0.0)
      eff8fd74
  9. May 15, 2005
    • Christophe Geuzaine's avatar
      · 69dc98b6
      Christophe Geuzaine authored
      - removed the "Dirty" flags in the CAD data structures
      
      - when reading the mesh from an entity that has no CAD, create a "discrete"
        CAD entity
      
      - remove the drawing of discrete entities that don't have a BDS
        representation during the geometry drawing
      69dc98b6
  10. May 13, 2005
  11. May 09, 2005
  12. May 06, 2005
  13. May 04, 2005
  14. May 02, 2005
  15. Apr 28, 2005
  16. Apr 22, 2005
  17. Apr 21, 2005
  18. Apr 19, 2005
  19. Apr 15, 2005
  20. Apr 12, 2005
    • Christophe Geuzaine's avatar
      · 74b3cfc3
      Christophe Geuzaine authored
      - fixed a couple of warnings
      
      - JF: bds.classify crashes in recur_tag on simple examples (demos/sphere-stl.stl)
      74b3cfc3
  21. Apr 11, 2005
  22. Mar 30, 2005
  23. Mar 26, 2005
    • Christophe Geuzaine's avatar
      · 9b1c1063
      Christophe Geuzaine authored
      - Generalized the "View" parser so that we can add new elements more easily
        (the code is *much* shorter, but unfortunately about 10-15% slower)
      
      - Upgraded all post-pro file formats to handle curved (second order)
        elements: SL2, VL2, TL2, ST2, VT2, ... The new version number for the
        postpro files is 1.4
      
      - Added code to automatically split the curved elements into linear
        elements when the view is created. WARNING: this is only a temporary
        solution: weshould generalize Adaptive_Post_View to handle these curved
        elements.
      9b1c1063
  24. Mar 15, 2005
    • Christophe Geuzaine's avatar
      · 6613c044
      Christophe Geuzaine authored
      damn, fix division  by zero in Progress() if we have less than 10 nodes
      in the mesh
      6613c044
  25. Mar 14, 2005
    • Christophe Geuzaine's avatar
      · 4f5eda2a
      Christophe Geuzaine authored
      treat quads in poly_rep_to_mesh: this way we can also extrude discrete
      surfaces meshed with quads
      4f5eda2a
  26. Feb 28, 2005
    • Christophe Geuzaine's avatar
      · 9349b73c
      Christophe Geuzaine authored
      Merged patch from Matt Gundry <mjgundry@faa-engineers.com> to support
      the structured Plot3d mesh format.
      9349b73c
  27. Feb 26, 2005
  28. Feb 25, 2005
    • Christophe Geuzaine's avatar
      · 2f20f09d
      Christophe Geuzaine authored
      Use the curve's end points id numbers for the end vertices (as we do
      in the normal 1D algo). This is what the old extrusion algorithm
      expects.
      2f20f09d
  29. Feb 20, 2005
    • Christophe Geuzaine's avatar
      · bf8dfe5b
      Christophe Geuzaine authored
      fixes for discrete curves/surfaces
      bf8dfe5b
    • Christophe Geuzaine's avatar
      · 9b933a5c
      Christophe Geuzaine authored
      copy/paste bug
      9b933a5c
    • Christophe Geuzaine's avatar
      · 895b0bfb
      Christophe Geuzaine authored
      modified Read_Mesh and Print_Geo so that we can save line/surface meshes
      loaded from a file as discrete geometries
      895b0bfb
    • Christophe Geuzaine's avatar
      · 32567663
      Christophe Geuzaine authored
      - New "Discrete Line" commands (similar to the Discrete Surface commands, but for
        curves).
      
        This permits e.g. to use Gmsh's extrusion mesh generators on 2D meshes (with
        boundaries) imported from other programs, and have all the useful elements
        generated (both volume and surface).
      
      - Don't use Ctrl+m for File->Merge, as it is a reserved keyword for
        Window->Minimize on OS X:
        * File->Merge is now Shift+Ctrl+o (since it's in some way a variation of
          File->Open's Ctrl+o)
        * Tools->Options is now Shift+Ctrl+n
      32567663
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