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Christophe Geuzaine authored
2 big optimizations for meshes that contain a lot of line elements: - speed up Read_Mesh (by introducing temp tree in curves) - use vertex arrays for lines in mesh drawing code
Christophe Geuzaine authored2 big optimizations for meshes that contain a lot of line elements: - speed up Read_Mesh (by introducing temp tree in curves) - use vertex arrays for lines in mesh drawing code