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2 big optimizations for meshes that contain a lot of line elements: - speed up Read_Mesh (by introducing temp tree in curves) - use vertex arrays for lines in mesh drawing code
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- Common/VertexArray.cpp 18 additions, 3 deletionsCommon/VertexArray.cpp
- Common/VertexArray.h 1 addition, 0 deletionsCommon/VertexArray.h
- Graphics/Draw.h 1 addition, 1 deletionGraphics/Draw.h
- Graphics/Mesh.cpp 79 additions, 32 deletionsGraphics/Mesh.cpp
- Mesh/Create.cpp 23 additions, 25 deletionsMesh/Create.cpp
- Mesh/Mesh.h 22 additions, 20 deletionsMesh/Mesh.h
- Mesh/Read_Mesh.cpp 28 additions, 2 deletionsMesh/Read_Mesh.cpp
- doc/VERSIONS 3 additions, 2 deletionsdoc/VERSIONS
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