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Post.cpp

Forked from gmsh / gmsh
Source project has a limited visibility.
  • Christophe Geuzaine's avatar
    4973085a
    · 4973085a
    Christophe Geuzaine authored
    Fixed horrible performance of vertex array creation on Windows for
    very large post-pro views (> 1 millon triangles). The bottleneck is
    the memory reallocation, which is 100 (?) times slower than on
    Linux/Mac. Introduced some simple heuristics to estimate how many
    primitives will be displayed. A prepro pass (like for smooth normals)
    would be a more elegant solution.
    4973085a
    History
    Christophe Geuzaine authored
    Fixed horrible performance of vertex array creation on Windows for
    very large post-pro views (> 1 millon triangles). The bottleneck is
    the memory reallocation, which is 100 (?) times slower than on
    Linux/Mac. Introduced some simple heuristics to estimate how many
    primitives will be displayed. A prepro pass (like for smooth normals)
    would be a more elegant solution.