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Christophe Geuzaine's avatar
Christophe Geuzaine authored
Fixed horrible performance of vertex array creation on Windows for
very large post-pro views (> 1 millon triangles). The bottleneck is
the memory reallocation, which is 100 (?) times slower than on
Linux/Mac. Introduced some simple heuristics to estimate how many
primitives will be displayed. A prepro pass (like for smooth normals)
would be a more elegant solution.
4973085a
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