Skip to content
Snippets Groups Projects
Commit 4973085a authored by Christophe Geuzaine's avatar Christophe Geuzaine
Browse files

Fixed horrible performance of vertex array creation on Windows for
very large post-pro views (> 1 millon triangles). The bottleneck is
the memory reallocation, which is 100 (?) times slower than on
Linux/Mac. Introduced some simple heuristics to estimate how many
primitives will be displayed. A prepro pass (like for smooth normals)
would be a more elegant solution.
parent 35a18274
Branches
Tags
No related merge requests found
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment