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Commit ee96c69e authored by Christophe Geuzaine's avatar Christophe Geuzaine
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fix doc

parent 23ebcf67
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......@@ -15,7 +15,7 @@ int main(int argc, char **argv)
// By default Gmsh will not print out any messages: in order to output
// messages on the terminal, just set the standard Gmsh option
// "General.Terminal" (same format and meaning as in .geo files) using
// gmshOptionSetNumber():
// gmsh::option::setNumber():
gmsh::option::setNumber("General.Terminal", 1);
// This adds a new model, named "t1". If gmsh::model::add() is not called, a
......@@ -24,8 +24,8 @@ int main(int argc, char **argv)
// The C++ API provides direct access to the internal CAD kernels. The
// built-in CAD kernel was used in t1.geo: the corresponding API functions
// have the "gmshModeGeo" prefix. To create geometrical points with the
// built-in CAD kernel, one thus uses gmshModelGeoAddPoint():
// live in the "gmsh::model::geo" namespace. To create geometrical points with
// the built-in CAD kernel, one thus uses gmsh::model::geo::addPoint():
//
// - the first 3 arguments are the point coordinates (x, y, z)
//
......@@ -65,11 +65,11 @@ int main(int argc, char **argv)
// Before it can be meshed, the internal CAD representation must be
// synchronized with the Gmsh model, which will create the relevant Gmsh data
// structures. This is achieved by the gmshModelGeoSynchronize() API call for
// the built-in CAD kernel. Synchronizations can be called at any time, but
// they involve a non trivial amount of processing; so while you could
// synchronize the internal CAD data after every CAD command, it is usually
// better to minimize the number of synchronization points.
// structures. This is achieved by the gmsh::model::geo::synchronize() API
// call for the built-in CAD kernel. Synchronizations can be called at any
// time, but they involve a non trivial amount of processing; so while you
// could synchronize the internal CAD data after every CAD command, it is
// usually better to minimize the number of synchronization points.
gmsh::model::geo::synchronize();
// We can then generate a 2D mesh...
......
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