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Christophe Geuzaine
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drawing. We are still very slow, though: - we should preprocess the mesh to draw large triangle/line strips - we should store the normals (and NOT IN A SET!!) - we should store the elements in a structure allowing a faster traversal - we should do all this in single precision The same remarks apply for the post-processing stuff. Worse, in post-pro, due to Get_Coord and SaturateValues, we basically copy ALL THE DATA SET at least one per drawing, even when we don't have to (no Raise/Offset/Saturate)... This is horrible, and makes us lose all the advantage of the fast list_PointerFast stuff I designed in the forst place. Ahhh, the cost of generality...
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