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  1. Sep 20, 2002
    • Christophe Geuzaine's avatar
      Accelerate (a little bit) the default path for surface mesh · c2aafb47
      Christophe Geuzaine authored
      drawing. We are still very slow, though:
      
      - we should preprocess the mesh to draw large triangle/line strips
      - we should store the normals (and NOT IN A SET!!)
      - we should store the elements in a structure allowing a faster traversal
      - we should do all this in single precision
      
      The same remarks apply for the post-processing stuff. Worse, in
      post-pro, due to Get_Coord and SaturateValues, we basically copy ALL
      THE DATA SET at least one per drawing, even when we don't have to (no
      Raise/Offset/Saturate)... This is horrible, and makes us lose all the
      advantage of the fast list_PointerFast stuff I designed in the forst
      place. Ahhh, the cost of generality...
      c2aafb47
  2. Sep 09, 2002
  3. Sep 07, 2002
  4. Sep 06, 2002
  5. Sep 01, 2002
  6. Aug 29, 2002
  7. Aug 28, 2002
  8. Jul 03, 2002
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  10. Jun 16, 2002
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  15. May 25, 2002
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  20. Apr 23, 2002
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  25. Feb 22, 2002
  26. Feb 15, 2002
  27. Feb 13, 2002
    • Laurent Stainier's avatar
      Gmsh now compiles under Mac OS X. The main adaptations, aside a few · 214dac56
      Laurent Stainier authored
      compilation directives (cf. __APPLE__), were to rename the type
      ColorTable to GmshColorTable and the function Palette to Palette1,
      in order to avoid conflicts with Apple's QuickDraw.
      Note that HFS is case-insensitive, which requires to have a fltk lib
      name otherwise than libfltk.a (in the Mac version, the GL part is separate
      anyway, so I've been using libfltk_base.a and libfltk_gl.a).
      214dac56
  28. Feb 08, 2002
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