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  1. Feb 23, 2006
    • Christophe Geuzaine's avatar
      · a0caaee8
      Christophe Geuzaine authored
      - rename CLIENT_VIEW into CLIENT_MERGE_FILE
      - new CLIENT_PARSE_STRING
      a0caaee8
  2. Feb 17, 2006
    • Christophe Geuzaine's avatar
      · fdedff43
      Christophe Geuzaine authored
      added support for empty lists (aa[] = {};) and concatenation of lists
      (aa[] += {1,2,3};)
      fdedff43
  3. Feb 15, 2006
    • Christophe Geuzaine's avatar
      · 117f9f48
      Christophe Geuzaine authored
      newsl and newll to get next available loop numbers
      117f9f48
  4. Jan 30, 2006
  5. Jan 29, 2006
  6. Jan 28, 2006
    • Christophe Geuzaine's avatar
      · 12606645
      Christophe Geuzaine authored
      new "Background Mesh" command
      12606645
    • Christophe Geuzaine's avatar
      *** empty log message *** · 21a28d32
      Christophe Geuzaine authored
      21a28d32
    • Christophe Geuzaine's avatar
      · 9932966c
      Christophe Geuzaine authored
      removed the STEP parser: it's unusable, it makes the parser bigger,
      and it introduces conflicts in the syntax.
      9932966c
    • Christophe Geuzaine's avatar
      · f52fb269
      Christophe Geuzaine authored
      Rewrote the background mesh code to use the new post-pro octree instead
      of the old brick stuff. It's 100x faster ;-)
      f52fb269
    • Christophe Geuzaine's avatar
      · e1de170c
      Christophe Geuzaine authored
      - if FLTK provides the image libraries, use them (and don't test by ourselves)
      - added new (fltk-based) image reader routines for JPEG, PNG and BMP
      e1de170c
  7. Jan 14, 2006
    • Christophe Geuzaine's avatar
      · a9c3f6a1
      Christophe Geuzaine authored
      fixed ugly extrusion syntax (finally!)
      
      extrusions are now specified in the same way as all other transformations
      (the old syntax is still available, but is deprecated)
      a9c3f6a1
    • Christophe Geuzaine's avatar
      · ea74b2bb
      Christophe Geuzaine authored
      rewrote the smooth normal routines:
      
      - the averaging is now done by clusters, which is much better for
        geometries that have sharp edges  (it's a little slower, but the
        visual results are much better)
      - there is now only a single smooth normal container in the mesh
        (instead of one per surface)
      ea74b2bb
  8. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 421196e0
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      421196e0
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  9. Dec 22, 2005
    • Christophe Geuzaine's avatar
      · 80982957
      Christophe Geuzaine authored
      Removed all compile-time depdencies on byte ordering (big- or little-
      endianness). Replaced them with run-time conversions where necessary (only
      for packing/unpacking of colors into unsigned ints). Performance hit
      should be negligeable, but this will allow to compile Universal Binaries
      on Mac in a single step (instead of having to compile the PPC/big-endian
      and the i386/little-endian separately, which wouls be a royal pain in the
      butt).
      80982957
  10. Dec 19, 2005
  11. Nov 28, 2005
    • Christophe Geuzaine's avatar
      · 1d536be8
      Christophe Geuzaine authored
      trying to fix the transfinite volume bug introduced by the 'left' and
      'alternate' transfinite surface changes made a while ago
      1d536be8
  12. Nov 19, 2005
    • Christophe Geuzaine's avatar
      · 50e58797
      Christophe Geuzaine authored
      make "BoundingBox{x,X,y,Y,z,Z}" actually do what the documentation claims
      it does
      50e58797
  13. Oct 24, 2005
    • Christophe Geuzaine's avatar
      · fc50dd4c
      Christophe Geuzaine authored
      Don't reinitialize the symbol tree in OpenFile.
      
      (We don't reinitialize the option database, so why should we reinitialize
      the variables? Using a single global symbol tree we can again define
      variables with -string "" on the command line.)
      fc50dd4c
  14. Oct 15, 2005
  15. Sep 21, 2005
  16. Sep 07, 2005
  17. Sep 02, 2005
  18. Aug 19, 2005
  19. Aug 09, 2005
    • Christophe Geuzaine's avatar
      · c224e052
      Christophe Geuzaine authored
      generalized the solver interface to allow permanent listening on a
      socket for whoever wants to connect (gmsh -listen)
      
      the polling should also be less CPU hungry in this new version
      
      next step is to add new commands to the protocol so that solvers can
      directly transmit data to merge (geometry, mesh, etc.) in addition to
      messages and filenames
      c224e052
  20. Jul 15, 2005
  21. Jul 14, 2005
  22. Jul 04, 2005
  23. Jun 27, 2005
  24. Jun 13, 2005
    • Christophe Geuzaine's avatar
      · ef2d4ff0
      Christophe Geuzaine authored
      reset the list of trsf pnts if we redefine a transfinite entity multiple
      times by mistake
      ef2d4ff0
  25. Jun 10, 2005
    • Christophe Geuzaine's avatar
      · 10f659ca
      Christophe Geuzaine authored
      Removed the last bits of the "Discrete Surface/Line" stuff.
      
      Gmsh can now simply read a .msh file, and use it as the boundary mesh
      of a 3D mesh. For an example on how to do this, cf.
      demos/sphere-discrete.geo.
      
      This complements nicely the STL remeshing stuff: Gmsh can now
      for example very easily be used to extrude surface meshes that
      come from other tools.
      10f659ca
  26. Jun 03, 2005
    • Christophe Geuzaine's avatar
      · 6116efd1
      Christophe Geuzaine authored
      removed unused stuff + handle SURF_DISCRETE in MeshDiscreteSurface
      6116efd1
  27. May 16, 2005
    • Christophe Geuzaine's avatar
      · eff8fd74
      Christophe Geuzaine authored
      make the code compile on Mac OS X 10.4 (gcc 4.0.0)
      eff8fd74
  28. May 15, 2005
    • Christophe Geuzaine's avatar
      · 69dc98b6
      Christophe Geuzaine authored
      - removed the "Dirty" flags in the CAD data structures
      
      - when reading the mesh from an entity that has no CAD, create a "discrete"
        CAD entity
      
      - remove the drawing of discrete entities that don't have a BDS
        representation during the geometry drawing
      69dc98b6
  29. May 04, 2005
  30. Apr 22, 2005
  31. Apr 21, 2005
  32. Apr 19, 2005
  33. Apr 04, 2005
    • Christophe Geuzaine's avatar
      · 3627fd83
      Christophe Geuzaine authored
      added all the missing "Combine" modes in the parser
      3627fd83
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