- Apr 18, 2012
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Emilie Marchandise authored
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- Apr 05, 2012
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Emilie Marchandise authored
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- Mar 28, 2012
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Christophe Geuzaine authored
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- Mar 23, 2012
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Emilie Marchandise authored
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Bastien Gorissen authored
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Tristan Carrier Baudouin authored
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- Feb 27, 2012
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Jean-François Remacle authored
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- Feb 11, 2012
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Axel Modave authored
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- Feb 09, 2012
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Emilie Marchandise authored
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- Feb 03, 2012
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Emilie Marchandise authored
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- Jan 21, 2012
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Christophe Geuzaine authored
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- Jan 18, 2012
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Christophe Geuzaine authored
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- Oct 10, 2011
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Jean-François Remacle authored
boundary layers in 2D periodi bug fixed many other stuff JF
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- Aug 23, 2011
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Christophe Geuzaine authored
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- Aug 14, 2011
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Christophe Geuzaine authored
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- Jun 15, 2011
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Jean-François Remacle authored
bug removed in GFaceCompound.cpp (sorry for that, Tristan, my fault) JF
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- May 06, 2011
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Jean-François Remacle authored
cross field computataion ok in 2D high order tools bugs fixed wing-spline is now a correct geometry meshing in two passes is now permitted (like in bamg)
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- Mar 26, 2011
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Christophe Geuzaine authored
- fixed MED node ordering - polished 64 bit Cocoa Mac OS X FLTK version - updated copyright
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- Dec 05, 2010
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Christophe Geuzaine authored
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- Oct 15, 2010
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
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- Oct 11, 2010
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Emilie Marchandise authored
GetStatistics for 2D meshes gives now mean value quality also
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- Oct 06, 2010
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Christophe Geuzaine authored
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- Oct 05, 2010
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Jean-François Remacle authored
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- Sep 18, 2010
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Christophe Geuzaine authored
* new option to recombine all tri meshes, whatever the specific setting for a given surface * libmatch -> libblossom (there's a libMatch.dylib in the default MacOS install)
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- Aug 26, 2010
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Christophe Geuzaine authored
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- Aug 25, 2010
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
the status messages that slow down the mac gui
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Christophe Geuzaine authored
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Christophe Geuzaine authored
we could try to copy a mesh before generating the source mesh
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- Aug 03, 2010
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Christophe Geuzaine authored
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- Jul 16, 2010
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Christophe Geuzaine authored
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- Jul 07, 2010
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Emilie Marchandise authored
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- May 14, 2010
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Christophe Geuzaine authored
don't mesh GVertices in the constructor: this has nasty side effects when loading geos+mesh+new post-processing datasets -> Mesh0D in Generator Please test: this change could have unexpected consequences... :-)
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- Apr 30, 2010
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Christophe Geuzaine authored
in GUI to avoid flood of messages on mailing list (thx to Dave for this)
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- Apr 25, 2010
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Christophe Geuzaine authored
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- Apr 23, 2010
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Emilie Marchandise authored
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Jean-François Remacle authored
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- Apr 20, 2010
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Christophe Geuzaine authored
optimizing 3D meshes without also optimizing 2D meshes with Lloyd introduced mesh.optimizeLloyd to fix this
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