- Jun 09, 2011
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Tristan Carrier Baudouin authored
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- Jun 06, 2011
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Tristan Carrier Baudouin authored
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- May 06, 2011
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Jean-François Remacle authored
cross field computataion ok in 2D high order tools bugs fixed wing-spline is now a correct geometry meshing in two passes is now permitted (like in bamg)
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- Mar 26, 2011
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Christophe Geuzaine authored
- fixed MED node ordering - polished 64 bit Cocoa Mac OS X FLTK version - updated copyright
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- Nov 24, 2010
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Jean-François Remacle authored
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- Aug 03, 2010
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Christophe Geuzaine authored
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- Jun 13, 2010
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Jean-François Remacle authored
No commit message
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- Mar 22, 2010
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Christophe Geuzaine authored
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- Mar 11, 2010
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Jean-François Remacle authored
No commit message
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- Feb 10, 2010
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Christophe Geuzaine authored
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- Aug 30, 2009
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Christophe Geuzaine authored
- pretty print code
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- Apr 22, 2009
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Jean-François Remacle authored
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- Dec 29, 2008
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Christophe Geuzaine authored
- fix bb computation to avoid model jumping around when adding points in z=0 plane - pass interpol matrices as ref
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- Jul 11, 2008
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Christophe Geuzaine authored
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- Mar 21, 2008
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Christophe Geuzaine authored
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- Mar 19, 2008
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Christophe Geuzaine authored
remove BGMReset
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- Mar 18, 2008
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Jean-François Remacle authored
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- Feb 17, 2008
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Christophe Geuzaine authored
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- Jan 14, 2008
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Jean-François Remacle authored
-) A bug has been corrected in the MeshAdapt Procedure -) The 2D Delaunay is now Anisotropic -) 3D Sliver removal procedure has been improved -) Curvilinear mesh generation has been slightly improved, even if it is still far from done JFR
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- Oct 10, 2007
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Jean-François Remacle authored
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- Apr 16, 2007
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Jean-François Remacle authored
background mesh. I've still to write some fields sub-class, but backward compatibility should be ok now. Jonathan ----------------------------------------------------------------------
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- Jan 28, 2007
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Christophe Geuzaine authored
fix logic + crashes w/ bgmesh on file
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- Jan 18, 2007
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Christophe Geuzaine authored
removed gobal meshSize in GMODEL: for now use CTX.lc, which is correctly updated when multiple files are merged
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- Nov 29, 2006
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Jean-François Remacle authored
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- Nov 27, 2006
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Christophe Geuzaine authored
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- Nov 25, 2006
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Christophe Geuzaine authored
bidir db: phase 3 -- move all the old geo stuff into Geo/
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- Jan 06, 2006
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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- Jan 01, 2005
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Christophe Geuzaine authored
copyright update
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- May 19, 2004
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Christophe Geuzaine authored
rewrote the contour extraction routines from scratch: one can now select the entities in arbitrary order, and undo all the steps interactively.
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- Feb 28, 2004
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Christophe Geuzaine authored
And more airplane work! - merged STL patch from Nicolas Tardieu. This patch permits to create an real elementary surface for each STL face. Until we have some code to directly remesh the STL data (which would be much nicer and cheaper), this is very useful. We can finally use STL representations to create meshable volume models. Thanks Nicolas ! - new option to color the mesh by physical entities (if an element belongs to multiple physicals, we use the first one) - additional cleanup of the mesh drawing code - big cleanup of the geometry creation section in the parser: * removed horrible Geo/DataBase.cpp * fixed all List-related memory leaks (a lot!) * added tests to check if we don't try to recreate existing entities (this should prevent many weird bugs due to incorrect input files) - fixed LineLoop/EdgeLoop memory leaks - many small fixes all over the place
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- Feb 07, 2004
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Christophe Geuzaine authored
Update copyright notice
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- Mar 21, 2003
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Christophe Geuzaine authored
Fix whitespace in copyright headers
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- Mar 02, 2003
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Christophe Geuzaine authored
Make headers self-contained
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- Jan 23, 2003
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Christophe Geuzaine authored
Updated copyright
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- May 20, 2002
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Christophe Geuzaine authored
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- May 18, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Jan 09, 2001
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Christophe Geuzaine authored
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- Jan 08, 2001
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Christophe Geuzaine authored
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- Nov 23, 2000
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Christophe Geuzaine authored
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