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  1. Jun 09, 2011
  2. Jun 06, 2011
  3. May 06, 2011
  4. Mar 26, 2011
  5. Nov 24, 2010
  6. Aug 03, 2010
  7. Jun 13, 2010
  8. Mar 22, 2010
  9. Mar 11, 2010
  10. Feb 10, 2010
  11. Aug 30, 2009
  12. Apr 22, 2009
  13. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  14. Jul 11, 2008
  15. Mar 21, 2008
  16. Mar 19, 2008
  17. Mar 18, 2008
  18. Feb 17, 2008
  19. Jan 14, 2008
    • Jean-François Remacle's avatar
      Lots of 2d mesh improvements : · ee85a0be
      Jean-François Remacle authored
      	-) A bug has been corrected in the MeshAdapt Procedure
      	-) The 2D Delaunay is now Anisotropic
      	-) 3D Sliver removal procedure has been improved
      	-) Curvilinear mesh generation has been slightly improved,
      	   even if it is still far from done
      JFR
      ee85a0be
  20. Oct 10, 2007
  21. Apr 16, 2007
  22. Jan 28, 2007
    • Christophe Geuzaine's avatar
      · 86d5b149
      Christophe Geuzaine authored
      fix logic + crashes w/ bgmesh on file
      86d5b149
  23. Jan 18, 2007
    • Christophe Geuzaine's avatar
      · 5bc14f7d
      Christophe Geuzaine authored
      removed gobal meshSize in GMODEL: for now use CTX.lc, which is correctly
      updated when multiple files are merged
      5bc14f7d
  24. Nov 29, 2006
  25. Nov 27, 2006
  26. Nov 25, 2006
    • Christophe Geuzaine's avatar
      · bbfea7de
      Christophe Geuzaine authored
      bidir db: phase 3 -- move all the old geo stuff into Geo/
      bbfea7de
  27. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  28. Jan 01, 2005
  29. May 19, 2004
    • Christophe Geuzaine's avatar
      · 766a1094
      Christophe Geuzaine authored
      rewrote the contour extraction routines from scratch: one can now
      select the entities in arbitrary order, and undo all the steps
      interactively.
      766a1094
  30. Feb 28, 2004
    • Christophe Geuzaine's avatar
      · 1bea03df
      Christophe Geuzaine authored
      And more airplane work!
      
      - merged STL patch from Nicolas Tardieu. This patch permits to
        create an real elementary surface for each STL face. Until
        we have some code to directly remesh the STL data (which would
        be much nicer and cheaper), this is very useful. We can finally
        use STL representations to create meshable volume models.
        Thanks Nicolas !
      
      - new option to color the mesh by physical entities (if an element
        belongs to multiple physicals, we use the first one)
      
      - additional cleanup of the mesh drawing code
      
      - big cleanup of the geometry creation section in the parser:
      
        * removed horrible Geo/DataBase.cpp
        * fixed all List-related memory leaks (a lot!)
        * added tests to check if we don't try to recreate existing
          entities (this should prevent many weird bugs due to incorrect
          input files)
      
      - fixed LineLoop/EdgeLoop memory leaks
      
      - many small fixes all over the place
      1bea03df
  31. Feb 07, 2004
  32. Mar 21, 2003
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  33. Mar 02, 2003
  34. Jan 23, 2003
  35. May 20, 2002
  36. May 18, 2002
  37. Jan 09, 2001
  38. Jan 08, 2001
  39. Nov 23, 2000
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