- May 13, 2005
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Christophe Geuzaine authored
make it compile on my mac
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Christophe Geuzaine authored
removed remaining Discrete Line/Surface stuff
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- May 09, 2005
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Jean-François Remacle authored
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- May 06, 2005
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Jean-François Remacle authored
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- May 04, 2005
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Jean-François Remacle authored
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- May 02, 2005
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Jean-François Remacle authored
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- Apr 28, 2005
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Christophe Geuzaine authored
initialize bds=0 by default, so that at least the code does not crash when doing normal things ;-)
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Jean-François Remacle authored
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Jean-François Remacle authored
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- Apr 22, 2005
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Jean-François Remacle authored
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- Apr 21, 2005
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Jean-François Remacle authored
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- Apr 19, 2005
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Jean-François Remacle authored
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Jean-François Remacle authored
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- Apr 15, 2005
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Jean-François Remacle authored
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Jean-François Remacle authored
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- Apr 12, 2005
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Christophe Geuzaine authored
- fixed a couple of warnings - JF: bds.classify crashes in recur_tag on simple examples (demos/sphere-stl.stl)
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- Apr 11, 2005
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Jean-François Remacle authored
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- Mar 30, 2005
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Christophe Geuzaine authored
smaller lc files (%.16g -> %g)
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- Mar 26, 2005
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Christophe Geuzaine authored
- Generalized the "View" parser so that we can add new elements more easily (the code is *much* shorter, but unfortunately about 10-15% slower) - Upgraded all post-pro file formats to handle curved (second order) elements: SL2, VL2, TL2, ST2, VT2, ... The new version number for the postpro files is 1.4 - Added code to automatically split the curved elements into linear elements when the view is created. WARNING: this is only a temporary solution: weshould generalize Adaptive_Post_View to handle these curved elements.
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- Mar 15, 2005
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Christophe Geuzaine authored
damn, fix division by zero in Progress() if we have less than 10 nodes in the mesh
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- Mar 14, 2005
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Christophe Geuzaine authored
treat quads in poly_rep_to_mesh: this way we can also extrude discrete surfaces meshed with quads
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- Feb 28, 2005
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Christophe Geuzaine authored
Merged patch from Matt Gundry <mjgundry@faa-engineers.com> to support the structured Plot3d mesh format.
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- Feb 26, 2005
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Christophe Geuzaine authored
smaller init alloc in curves
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- Feb 25, 2005
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Christophe Geuzaine authored
Use the curve's end points id numbers for the end vertices (as we do in the normal 1D algo). This is what the old extrusion algorithm expects.
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- Feb 20, 2005
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Christophe Geuzaine authored
fixes for discrete curves/surfaces
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Christophe Geuzaine authored
copy/paste bug
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Christophe Geuzaine authored
modified Read_Mesh and Print_Geo so that we can save line/surface meshes loaded from a file as discrete geometries
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Christophe Geuzaine authored
- New "Discrete Line" commands (similar to the Discrete Surface commands, but for curves). This permits e.g. to use Gmsh's extrusion mesh generators on 2D meshes (with boundaries) imported from other programs, and have all the useful elements generated (both volume and surface). - Don't use Ctrl+m for File->Merge, as it is a reserved keyword for Window->Minimize on OS X: * File->Merge is now Shift+Ctrl+o (since it's in some way a variation of File->Open's Ctrl+o) * Tools->Options is now Shift+Ctrl+n
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- Feb 16, 2005
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Christophe Geuzaine authored
update less often for small meshes
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Christophe Geuzaine authored
Added progress message while reading .msh files (idea from Nicolas) Instead of popping up a progress bar, I just used a Msg() call. Not sure which is best, but this is a bit simpler..
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- Feb 08, 2005
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Jean-François Remacle authored
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- Feb 04, 2005
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Christophe Geuzaine authored
removed extra white space and node coord format in UNV export
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- Jan 26, 2005
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Christophe Geuzaine authored
remove debug printf call
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- Jan 20, 2005
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Christophe Geuzaine authored
allow negative line loop number in surface definitions
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- Jan 12, 2005
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Christophe Geuzaine authored
re-introduced the ability to reverse the progression in 1D transfinite meshes by specifying a negative line number (not sure why we removed this...)
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- Jan 10, 2005
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Christophe Geuzaine authored
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- Jan 08, 2005
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Christophe Geuzaine authored
- removed all the crappy STL code and rewrote it using JF's POLY_rep class - generalized POLY_rep so that we can use the polygonal discretization as a surface mesh, and mesh in 3D afterwards. I.e., we can now take an input triangulation (a single surface in STL format, multiple surfaces in STL format, one or more surfaces defined using the new "Discrete Surface" commands), and generate a 3D mesh that uses it. We could in theory even mix triangulated and "normal" surfaces in the same geometry, but nothing is done at the moment to ensure that the mesh at the interfaces would match (if it does, it actually works very nicely) - new STL mesh output format to export a surface mesh as a STL file - added an option to the GEO output routine to save the surface mesh as discrete surfaces associated with the geometrical surfaces - added STL and Text output formats for post-processing views (the text output allows for example to exploit plugin-generated data in gnuplot) - generalized Plugin(Evaluate): * can loop automatically over all the timestep and/or components * can do operations using data from an external view - if the 2 views are based on the same grid, the plugin does the evaluation very efficiently - if the 2 views are based on differenet grids, the plugin automatically interpolates the external view data onto the grid of the current view - added new Rand() function in MathEval - default colormap is now # 2 (the Matlab "Jet" colormap)
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- Jan 01, 2005
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Christophe Geuzaine authored
copyright update
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- Dec 31, 2004
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Christophe Geuzaine authored
optimize ExportLc
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Christophe Geuzaine authored
test if there is anything to save before opening the file
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