- Nov 02, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Nov 01, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
locks in openglWindow. - don't even try to process selection buffer if model is empty (partial fix for bug #1) ***** Please let me know if you see any graphic "strangeness" after updating your copy: ***** this is a potentially dangerous commit
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- Oct 23, 2009
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Bastien Gorissen authored
May need a slight change to better handle options for meshes of order >2
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- Oct 20, 2009
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Christophe Geuzaine authored
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- Oct 15, 2009
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Christophe Geuzaine authored
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Emilie Marchandise authored
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- Oct 14, 2009
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Christophe Geuzaine authored
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- Oct 13, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
(useful for large datasets with number of components != 1, 3 or 6, for which doing Plugin(Extract) would be too expensive)
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- Oct 12, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 10, 2009
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Christophe Geuzaine authored
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- Oct 09, 2009
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Jean-François Remacle authored
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- Oct 06, 2009
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Christophe Geuzaine authored
- more general way to use static runtime in msvc (trying to replace the oofelie hack)
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- Oct 05, 2009
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Christophe Geuzaine authored
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- Oct 02, 2009
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Christophe Geuzaine authored
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- Oct 01, 2009
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Christophe Geuzaine authored
finished up first pass at remote view management: * interactive stuff is now almost feature-complete (including multi-step, axes and adaptive refinement) * plugins can now be executed on remote views * renamed GmshRemote->ConnectionManager & GmshDaemon->GmshRemote
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- Sep 29, 2009
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David Colignon authored
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- Sep 28, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
serialization of options)
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Sep 27, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Sep 23, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Sep 22, 2009
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Christophe Geuzaine authored
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- Sep 21, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Sep 19, 2009
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Christophe Geuzaine authored
make '0' shrotcut ("reload") work more like in previous versions (just push back new model on the pile, don't clear everything else: useful when modifying geometries on the fly to show changes)
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Christophe Geuzaine authored
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- Sep 18, 2009
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Jean-François Remacle authored
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