- Oct 12, 2009
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Christophe Geuzaine authored
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- Aug 27, 2009
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Christophe Geuzaine authored
make divide & conquer thread-safe by encapsulating everything into the DocRecord class
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- Aug 14, 2009
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Christophe Geuzaine authored
- moved GUI to FlGui + added experimental QGui to test Qt - fixed most MSVC and gcc compiler warnings - converted some remaining tabs to whitespace (that's why the patch is so large; please try to remember to indent with 2 spaces and not tabs when you commit stuff to CVS) - merged modified patch from Konstantinos Poulios to allow saving physical/partition as element tags in mesh formats that don't support them natively
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- Jul 17, 2009
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Jean-François Remacle authored
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- Mar 30, 2009
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Christophe Geuzaine authored
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- Dec 29, 2008
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Christophe Geuzaine authored
- fix bb computation to avoid model jumping around when adding points in z=0 plane - pass interpol matrices as ref
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- Aug 12, 2008
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Christophe Geuzaine authored
1) this removes the asymmetry in all the routines involving mesh elements associated with points 2) it makes it possible to use point-based datasets in the model-based post-processing module ********************************************************** PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES! ********************************************************** * made GModel::getEntities() more efficient and generalized its use
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- Jul 11, 2008
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Christophe Geuzaine authored
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- Mar 01, 2008
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Christophe Geuzaine authored
* more work on gmodel post-pro * small cleanups in divide and conquer: reduce memory by removing unused voronoi, fix potential crashes in meshGFace, introduce basic class dealing with allocations to avoid messy malloc/free
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- Feb 21, 2008
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Christophe Geuzaine authored
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- Feb 17, 2008
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Christophe Geuzaine authored
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- Nov 30, 2006
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Christophe Geuzaine authored
new option to compute char lengths from curvature + removed most unused mesh options
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Jean-François Remacle authored
curvature control is ok divide and conquer algo has been cleaned up
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- Nov 27, 2006
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Christophe Geuzaine authored
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- Nov 25, 2006
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Christophe Geuzaine authored
reduce POINT memory footprint (remove all unused stuff!)
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Christophe Geuzaine authored
bidir db: phase 3 -- move all the old geo stuff into Geo/
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Christophe Geuzaine authored
bidi db: phase 2 -- continued
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Christophe Geuzaine authored
bidir db: phase 2 -- removed all (well, most of) the old data structures and algorithms
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- Sep 08, 2006
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Christophe Geuzaine authored
added full support for incomplete second order elements (8-node quad, 20-node hexa, 15-node prism and 13-node pyramid): - second order generation algorithm can now be told to generate either complete or incomplete elements - MSH I/O routines can deal with all elements - UNV I/O routines now support all the elements in the I-deas spec (I did my best to follow the spec for the ordering of the nodes, but I might have made some mistakes: PLEASE TEST IF YOU HAVE ACCESS TO A CODE OTHER THAN GMSH THAT CAN READ/WRITE UNV FILES)
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- Aug 22, 2006
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Christophe Geuzaine authored
- done rewriting second order algo - small optimizations here and there to speed up the vertex array creation (we should get rid of List_Add & co)
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- Aug 20, 2006
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Christophe Geuzaine authored
small cleanups + start rewriting 2nd order stuff
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- Aug 19, 2006
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Jean-François Remacle authored
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- Aug 12, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Aug 10, 2006
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Christophe Geuzaine authored
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- Aug 08, 2006
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Christophe Geuzaine authored
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- Aug 07, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Aug 05, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Jul 12, 2006
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Christophe Geuzaine authored
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- Jul 11, 2006
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Jean-François Remacle authored
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- Feb 04, 2006
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Christophe Geuzaine authored
ask confirmation to overwrite a mesh file when clicking on "Save Mesh"
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- Jan 29, 2006
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Christophe Geuzaine authored
remove obsolete BGM structure
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Christophe Geuzaine authored
removing dead code
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Christophe Geuzaine authored
better export mesh as post-pro view
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- Jan 14, 2006
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Christophe Geuzaine authored
rewrote the smooth normal routines: - the averaging is now done by clusters, which is much better for geometries that have sharp edges (it's a little slower, but the visual results are much better) - there is now only a single smooth normal container in the mesh (instead of one per surface)
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- Jan 06, 2006
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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- Oct 26, 2005
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Christophe Geuzaine authored
make it possible to add second order vertices for a mesh read from a file (without cad)
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