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  1. May 13, 2005
    • Christophe Geuzaine's avatar
      · c46977ee
      Christophe Geuzaine authored
      removed remaining Discrete Line/Surface stuff
      c46977ee
  2. May 12, 2005
    • Christophe Geuzaine's avatar
      · b9f14ff4
      Christophe Geuzaine authored
      add entries about Visibility, Clipping and Transparency
      b9f14ff4
  3. Apr 04, 2005
  4. Mar 24, 2005
  5. Mar 23, 2005
    • Christophe Geuzaine's avatar
      · c24e3ab6
      Christophe Geuzaine authored
      add FAQ entry on multi-time-step views
      c24e3ab6
  6. Mar 12, 2005
    • Christophe Geuzaine's avatar
      · 1b35e93c
      Christophe Geuzaine authored
      make the "General" view option panel less Gaudi :-)
      1b35e93c
  7. Mar 03, 2005
  8. Feb 24, 2005
  9. Feb 11, 2005
    • Christophe Geuzaine's avatar
      · 86d8e36f
      Christophe Geuzaine authored
      fixed crash when trying to extrude a discrete surface + minor mods in the faq
      86d8e36f
  10. Feb 04, 2005
  11. Jan 09, 2005
  12. Jan 08, 2005
    • Christophe Geuzaine's avatar
      · 504b5126
      Christophe Geuzaine authored
      - removed all the crappy STL code and rewrote it using JF's POLY_rep
        class
      
      - generalized POLY_rep so that we can use the polygonal discretization
        as a surface mesh, and mesh in 3D afterwards. I.e., we can now take
        an input triangulation (a single surface in STL format, multiple
        surfaces in STL format, one or more surfaces defined using the new
        "Discrete Surface" commands), and generate a 3D mesh that uses it. We
        could in theory even mix triangulated and "normal" surfaces in the
        same geometry, but nothing is done at the moment to ensure that the
        mesh at the interfaces would match (if it does, it actually works
        very nicely)
      
      - new STL mesh output format to export a surface mesh as a STL file
      
      - added an option to the GEO output routine to save the surface mesh
        as discrete surfaces associated with the geometrical surfaces
      
      - added STL and Text output formats for post-processing views (the
        text output allows for example to exploit plugin-generated data in
        gnuplot)
      
      - generalized Plugin(Evaluate):
      
        * can loop automatically over all the timestep and/or components
      
        * can do operations using data from an external view
      
           - if the 2 views are based on the same grid, the plugin does the
             evaluation very efficiently
      
           - if the 2 views are based on differenet grids, the plugin
             automatically interpolates the external view data onto the
             grid of the current view
      
      - added new Rand() function in MathEval
      
      - default colormap is now # 2 (the Matlab "Jet" colormap)
      504b5126
  13. Dec 31, 2004
    • Christophe Geuzaine's avatar
      · 9dd6e35d
      Christophe Geuzaine authored
      Small aesthetic changes:
      
      - Only 'title-capitalize' window titles and menus; the rest should be
        capitalized like normal english sentences
      
      - The window title should be exactly the same as the menu item
        (without the ellipsis character if there is one)
      9dd6e35d
  14. Dec 27, 2004
  15. Dec 07, 2004
    • Christophe Geuzaine's avatar
      · cf27b169
      Christophe Geuzaine authored
      - Moved all the Raise[][] stuff out of the drawing routines, and into
        Graphics/Post.cpp
      
      - New 'generalized raise' mode (can use arbitrary expressions, possibly
        with external data sources, to raise/offset views dynamically). Original
        patch by Nicolas Tardieu. Merci Nico!
      cf27b169
  16. Oct 27, 2004
  17. Oct 26, 2004
    • Christophe Geuzaine's avatar
      Displacement · 8c8c1b9b
      Christophe Geuzaine authored
      8c8c1b9b
    • Christophe Geuzaine's avatar
      · 59f25c1a
      Christophe Geuzaine authored
      The new "External data source" option makes the "Vector type->Raised
      view" unnecessary. Just select "Vector type->Displacement" and choose
      the data source from any other view in the list--including "Self"!
      59f25c1a
    • Christophe Geuzaine's avatar
      · d9d25071
      Christophe Geuzaine authored
      added small option to color the arrows representing a vector field
      according to the data from another view
      d9d25071
  18. Oct 23, 2004
    • Christophe Geuzaine's avatar
      · 2605251b
      Christophe Geuzaine authored
      - added a couple of entries in the FAQ
      - inluded the FAQ in the texinfo manual
      - merged README.gui in the texinfo manual
      2605251b
  19. Oct 11, 2004
    • Christophe Geuzaine's avatar
      · 7ce33363
      Christophe Geuzaine authored
      add an option to draw the post-processing scales horizontally + remove
      Post_View.TransparentScales (never really worked well anyway)
      7ce33363
  20. Jun 30, 2004
  21. May 29, 2004
    • Christophe Geuzaine's avatar
      · 27c62db2
      Christophe Geuzaine authored
      - generalized vertex array class to use reallocatable arrays
      
      - introduced vertex arrays in post for all triangles: this speeds
        things up tremendously for ALL scalar views: 2d scalar views of
        course, but also for 3d isos (tets, hexas, etc.) and all smooth
        normals. The costly computations (compute the isos, get the normals)
        are only done ONCE each time the view is changed. Then we just pass
        the vertex array to OpenGL everytime we need to redraw (e.g. when we
        rotate the scene)
      
      - removed the display list code alltogether: it's completely blown
        away by the new vertex array code!
      
      for the record: with the new drawing code, you can
      
      - rotate 500,000 triangles in real time on a 3-year old linux PC
      (tested with a boing 747 surface mesh from CU: 10 times faster than
      old code)
      
      - display and rotate in real time 10 transparent+smooth shaded 3D isos
      for a 1 million tet mesh (about 1 frame per second with the new code;
      took tens of seconds with the old one)
      
      Awesome :-)
      27c62db2
  22. May 25, 2004
    • Christophe Geuzaine's avatar
      · 2e1dc14b
      Christophe Geuzaine authored
      - removed the quads from the simplex trees (finally...)
      
        **warning**
      
        this is a pretty big patch that touches a lot of different files. I
        tried my best to update all the things that needed to be updated,
        but I probably forgot some things... Please test! (especially the
        export routines in obscure formats like SMS, Gref, etc., as well as
        the extrusion code)
      
      - added second order edge vertices for hexas, prisms and pyramids
        (drawing not done yet)
      
      - added sanity check for number of values in post-pro parsed file
        format
      
      - merged all mesh printing/reading routines in Print_Mesh.cpp and
        Read_Mesh.cpp
      
      - cleaned up the statistics code
      2e1dc14b
  23. Apr 08, 2004
  24. Mar 05, 2004
    • Christophe Geuzaine's avatar
      · 8912a836
      Christophe Geuzaine authored
      New raster ("bitmap") PS/EPS/PDF output
      8912a836
  25. Feb 28, 2004
    • Christophe Geuzaine's avatar
      · c2d1e087
      Christophe Geuzaine authored
      Change the pronunciation joke. "People" take it far too seriously :-)
      c2d1e087
  26. Nov 04, 2003
    • Christophe Geuzaine's avatar
      · e6e9e954
      Christophe Geuzaine authored
      Add FreeBSD to the list of OSes on which the code is known to run.
      e6e9e954
  27. Oct 30, 2003
  28. Apr 21, 2003
  29. Mar 06, 2003
  30. Mar 02, 2003
  31. Mar 01, 2003
  32. Feb 11, 2003
    • Christophe Geuzaine's avatar
      · 8d7207a3
      Christophe Geuzaine authored
      Make Triangle optional (license issues)
      8d7207a3
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