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Larry Price
gmsh
Commits
c3115af4
Commit
c3115af4
authored
20 years ago
by
Christophe Geuzaine
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doc/FAQ
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doc/FAQ
doc/VERSIONS
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doc/VERSIONS
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doc/FAQ
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c3115af4
$Id: FAQ,v 1.5
3
2005-0
2-24 21:26:31
geuzaine Exp $
$Id: FAQ,v 1.5
4
2005-0
3-03 15:07:29
geuzaine Exp $
This is the Gmsh FAQ
...
...
@@ -276,11 +276,11 @@ view option panel, or use the up and down arrow keys.
* 7.5 How do I visualize a deformed mesh?
Load a vector view containing the displacement field, and se
l
ect
'Vector type->
Displacement' in
the view options. If the displacement
is too small (or too large), you can scale it with the
'Displacement
factor' option. (Remember that you can drag the mouse in
all numeric
input fields to slide the value!)
Load a vector view containing the displacement field, and se
t 'V
ect
or
display' to '
Displacement' in
View->Options->Aspect. If the
displacement
is too small (or too large), you can scale it with the
'Displacement
factor' option. (Remember that you can drag the mouse in
all numeric
input fields to slide the value!)
Another option is to use the "general transformation expressions" (in
View->Options->Offset) on a scalar view, with the displacement map
...
...
@@ -294,7 +294,7 @@ The easiest is to load two views: the first one containing a
displacement field (a vector view that will be used to deform the
mesh), and the second one containing the field you want to display
(this view has to contain the same number of elements as the
displacement view). You should then set 'Vector
type
' to
displacement view). You should then set 'Vector
display
' to
'Displacement' in the first view, as well as set 'Data source' to
point to the second view. (You might want to make the second view
invisible, too. If you want to amplify or decrease the amount of
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doc/VERSIONS
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c3115af4
$Id: VERSIONS,v 1.31
1
2005-03-0
2 07:49:41
geuzaine Exp $
$Id: VERSIONS,v 1.31
2
2005-03-0
3 15:07:29
geuzaine Exp $
New since 1.59: added support for discrete curves; new Window menu on
Mac OS X; generalized octree-based plugins (CutGrid, StreamLines,
Probe, etc.) to all element types; fixed small bugs.
Mac OS X; generalized all octree-based plugins (CutGrid, StreamLines,
Probe, etc.) to handle all element types (and not only scalar and
vector triangles+tetrahedra); fixed various small bugs.
New in 1.59: added support for discrete (triangulated) surfaces,
either in STL format or with the new "Discrete Surface" command; added
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