diff --git a/doc/FAQ b/doc/FAQ index 0d75ce6c01a22bb36d157dae49c7ed21c799d29b..a0046837f4b83be585148131977fed4170693bfe 100644 --- a/doc/FAQ +++ b/doc/FAQ @@ -1,4 +1,4 @@ -$Id: FAQ,v 1.53 2005-02-24 21:26:31 geuzaine Exp $ +$Id: FAQ,v 1.54 2005-03-03 15:07:29 geuzaine Exp $ This is the Gmsh FAQ @@ -276,11 +276,11 @@ view option panel, or use the up and down arrow keys. * 7.5 How do I visualize a deformed mesh? -Load a vector view containing the displacement field, and select -'Vector type->Displacement' in the view options. If the displacement -is too small (or too large), you can scale it with the 'Displacement -factor' option. (Remember that you can drag the mouse in all numeric -input fields to slide the value!) +Load a vector view containing the displacement field, and set 'Vector +display' to 'Displacement' in View->Options->Aspect. If the +displacement is too small (or too large), you can scale it with the +'Displacement factor' option. (Remember that you can drag the mouse in +all numeric input fields to slide the value!) Another option is to use the "general transformation expressions" (in View->Options->Offset) on a scalar view, with the displacement map @@ -294,7 +294,7 @@ The easiest is to load two views: the first one containing a displacement field (a vector view that will be used to deform the mesh), and the second one containing the field you want to display (this view has to contain the same number of elements as the -displacement view). You should then set 'Vector type' to +displacement view). You should then set 'Vector display' to 'Displacement' in the first view, as well as set 'Data source' to point to the second view. (You might want to make the second view invisible, too. If you want to amplify or decrease the amount of diff --git a/doc/VERSIONS b/doc/VERSIONS index 45c7d5b4f850d1698d7a26f39758a373e887125e..05cb223d582b8c3e02e0f2e58d3c4596b1dadaa4 100644 --- a/doc/VERSIONS +++ b/doc/VERSIONS @@ -1,8 +1,9 @@ -$Id: VERSIONS,v 1.311 2005-03-02 07:49:41 geuzaine Exp $ +$Id: VERSIONS,v 1.312 2005-03-03 15:07:29 geuzaine Exp $ New since 1.59: added support for discrete curves; new Window menu on -Mac OS X; generalized octree-based plugins (CutGrid, StreamLines, -Probe, etc.) to all element types; fixed small bugs. +Mac OS X; generalized all octree-based plugins (CutGrid, StreamLines, +Probe, etc.) to handle all element types (and not only scalar and +vector triangles+tetrahedra); fixed various small bugs. New in 1.59: added support for discrete (triangulated) surfaces, either in STL format or with the new "Discrete Surface" command; added