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  1. Sep 26, 2007
    • Christophe Geuzaine's avatar
      · bf103636
      Christophe Geuzaine authored
      removed global THEM
      
      (once more step towards nicer integration of old GEO stuff)
      bf103636
  2. Sep 24, 2007
  3. Sep 22, 2007
    • Christophe Geuzaine's avatar
      · de17c629
      Christophe Geuzaine authored
      add option to test auto skin stuff
      de17c629
    • Christophe Geuzaine's avatar
      · b04c8a2b
      Christophe Geuzaine authored
      add option to test automatic skin stuff
      b04c8a2b
    • Christophe Geuzaine's avatar
      · fdaa7a62
      Christophe Geuzaine authored
      add experimental support for automatic on-the-fly boundary computation
      in vertex arrays
      fdaa7a62
    • Christophe Geuzaine's avatar
      · 46b1c140
      Christophe Geuzaine authored
      - don't force show geom surf/vol if we have a mesh
      - removed unused stuff in VertexArray before moving to set<ElementData> for
        auto boundary creation
      46b1c140
  4. Sep 21, 2007
  5. Sep 20, 2007
    • Christophe Geuzaine's avatar
      · 76180afe
      Christophe Geuzaine authored
      remove dependency on FLTK 1.1.7 (replace call to Fl::screen_xywh with call to Fl::w)
      76180afe
    • Christophe Geuzaine's avatar
      · b286dfd5
      Christophe Geuzaine authored
      compatibility fix: make arrows scale like in the old version
      b286dfd5
  6. Sep 19, 2007
    • Christophe Geuzaine's avatar
      · c18ac567
      Christophe Geuzaine authored
      better normals
      c18ac567
    • Christophe Geuzaine's avatar
      · 7df3406b
      Christophe Geuzaine authored
      - print extra info for faces and volumes
      - added couple of examples
      7df3406b
    • Christophe Geuzaine's avatar
      · 7c27b024
      Christophe Geuzaine authored
      new Mesh.RefineSteps to control how many refinement steps we perform in
      2D MeshAdapt-based algorithms
      7c27b024
  7. Sep 18, 2007
    • Christophe Geuzaine's avatar
      · d3b32db3
      Christophe Geuzaine authored
      - don't use vertex arrays for quads anymore (they are wrong for non-plane
      quad faces): just use triangles everywhere
      
      - removed _links in PView
      
      - various small cleanups
      d3b32db3
  8. Sep 15, 2007
  9. Sep 14, 2007
  10. Sep 13, 2007
  11. Sep 12, 2007
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