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Larry Price
gmsh
Commits
b71e332b
Commit
b71e332b
authored
17 years ago
by
Christophe Geuzaine
Browse files
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fix crash when displaying vectors
parent
e8fd74f2
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2
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2 changed files
Common/VertexArray.cpp
+31
-15
31 additions, 15 deletions
Common/VertexArray.cpp
Common/VertexArray.h
+17
-8
17 additions, 8 deletions
Common/VertexArray.h
with
48 additions
and
23 deletions
Common/VertexArray.cpp
+
31
−
15
View file @
b71e332b
// $Id: VertexArray.cpp,v 1.2
7
2007-09-2
2 22:56:37
geuzaine Exp $
// $Id: VertexArray.cpp,v 1.2
8
2007-09-2
4 14:59:01
geuzaine Exp $
//
//
// Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle
// Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle
//
//
...
@@ -35,22 +35,27 @@ VertexArray::VertexArray(int numVerticesPerElement, int numElements)
...
@@ -35,22 +35,27 @@ VertexArray::VertexArray(int numVerticesPerElement, int numElements)
_colors
.
reserve
(
nb
*
4
);
_colors
.
reserve
(
nb
*
4
);
}
}
void
VertexArray
::
add
(
float
x
,
float
y
,
float
z
,
float
n0
,
float
n1
,
float
n2
,
void
VertexArray
::
addVertex
(
float
x
,
float
y
,
float
z
)
unsigned
int
col
,
MElement
*
ele
)
{
{
_vertices
.
push_back
(
x
);
_vertices
.
push_back
(
x
);
_vertices
.
push_back
(
y
);
_vertices
.
push_back
(
y
);
_vertices
.
push_back
(
z
);
_vertices
.
push_back
(
z
);
}
void
VertexArray
::
addNormal
(
float
nx
,
float
ny
,
float
nz
)
{
// storing the normals as bytes hurts rendering performance, but it
// storing the normals as bytes hurts rendering performance, but it
// significantly reduces the memory footprint
// significantly reduces the memory footprint
char
c0
=
float2char
(
n0
);
char
cx
=
float2char
(
nx
);
char
c1
=
float2char
(
n1
);
char
cy
=
float2char
(
ny
);
char
c2
=
float2char
(
n2
);
char
cz
=
float2char
(
nz
);
_normals
.
push_back
(
c0
);
_normals
.
push_back
(
cx
);
_normals
.
push_back
(
c1
);
_normals
.
push_back
(
cy
);
_normals
.
push_back
(
c2
);
_normals
.
push_back
(
cz
);
}
void
VertexArray
::
addColor
(
unsigned
int
col
)
{
unsigned
char
r
=
CTX
.
UNPACK_RED
(
col
);
unsigned
char
r
=
CTX
.
UNPACK_RED
(
col
);
unsigned
char
g
=
CTX
.
UNPACK_GREEN
(
col
);
unsigned
char
g
=
CTX
.
UNPACK_GREEN
(
col
);
unsigned
char
b
=
CTX
.
UNPACK_BLUE
(
col
);
unsigned
char
b
=
CTX
.
UNPACK_BLUE
(
col
);
...
@@ -59,7 +64,10 @@ void VertexArray::add(float x, float y, float z, float n0, float n1, float n2,
...
@@ -59,7 +64,10 @@ void VertexArray::add(float x, float y, float z, float n0, float n1, float n2,
_colors
.
push_back
(
g
);
_colors
.
push_back
(
g
);
_colors
.
push_back
(
b
);
_colors
.
push_back
(
b
);
_colors
.
push_back
(
a
);
_colors
.
push_back
(
a
);
}
void
VertexArray
::
addElement
(
MElement
*
ele
)
{
if
(
ele
&&
CTX
.
pick_elements
)
_elements
.
push_back
(
ele
);
if
(
ele
&&
CTX
.
pick_elements
)
_elements
.
push_back
(
ele
);
}
}
...
@@ -87,18 +95,26 @@ void VertexArray::add(double *x, double *y, double *z, SVector3 *n,
...
@@ -87,18 +95,26 @@ void VertexArray::add(double *x, double *y, double *z, SVector3 *n,
_barycenters
.
insert
(
pc
);
_barycenters
.
insert
(
pc
);
}
}
for
(
int
i
=
0
;
i
<
npe
;
i
++
)
for
(
int
i
=
0
;
i
<
npe
;
i
++
){
add
(
x
[
i
],
y
[
i
],
z
[
i
],
n
[
i
].
x
(),
n
[
i
].
y
(),
n
[
i
].
z
(),
col
[
i
],
ele
);
addVertex
(
x
[
i
],
y
[
i
],
z
[
i
]);
if
(
n
)
addNormal
(
n
[
i
].
x
(),
n
[
i
].
y
(),
n
[
i
].
z
());
if
(
col
)
addColor
(
col
[
i
]);
addElement
(
ele
);
}
}
}
void
VertexArray
::
finalize
()
void
VertexArray
::
finalize
()
{
{
if
(
_data3
.
size
()){
if
(
_data3
.
size
()){
std
::
set
<
ElementData
<
3
>
,
ElementDataLessThan
<
3
>
>::
iterator
it
=
_data3
.
begin
();
std
::
set
<
ElementData
<
3
>
,
ElementDataLessThan
<
3
>
>::
iterator
it
=
_data3
.
begin
();
for
(;
it
!=
_data3
.
end
();
it
++
)
for
(;
it
!=
_data3
.
end
();
it
++
){
for
(
int
i
=
0
;
i
<
3
;
i
++
)
for
(
int
i
=
0
;
i
<
3
;
i
++
){
add
(
it
->
x
(
i
),
it
->
y
(
i
),
it
->
z
(
i
),
it
->
nx
(
i
),
it
->
ny
(
i
),
it
->
nz
(
i
),
addVertex
(
it
->
x
(
i
),
it
->
y
(
i
),
it
->
z
(
i
));
it
->
col
(
i
),
it
->
ele
());
addNormal
(
it
->
nx
(
i
),
it
->
ny
(
i
),
it
->
nz
(
i
));
addColor
(
it
->
col
(
i
));
addElement
(
it
->
ele
());
}
}
_data3
.
clear
();
_data3
.
clear
();
}
}
_barycenters
.
clear
();
_barycenters
.
clear
();
...
...
This diff is collapsed.
Click to expand it.
Common/VertexArray.h
+
17
−
8
View file @
b71e332b
...
@@ -43,10 +43,17 @@ class ElementData {
...
@@ -43,10 +43,17 @@ class ElementData {
_x
[
i
]
=
x
[
i
];
_x
[
i
]
=
x
[
i
];
_y
[
i
]
=
y
[
i
];
_y
[
i
]
=
y
[
i
];
_z
[
i
]
=
z
[
i
];
_z
[
i
]
=
z
[
i
];
_nx
[
i
]
=
n
[
i
].
x
();
if
(
n
){
_ny
[
i
]
=
n
[
i
].
y
();
_nx
[
i
]
=
n
[
i
].
x
();
_nz
[
i
]
=
n
[
i
].
z
();
_ny
[
i
]
=
n
[
i
].
y
();
_col
[
i
]
=
col
[
i
];
_nz
[
i
]
=
n
[
i
].
z
();
}
else
_nx
[
i
]
=
_ny
[
i
]
=
_nz
[
i
]
=
0.
;
if
(
col
)
_col
[
i
]
=
col
[
i
];
else
_col
[
i
]
=
0
;
}
}
_ele
=
ele
;
_ele
=
ele
;
}
}
...
@@ -141,10 +148,12 @@ class VertexArray{
...
@@ -141,10 +148,12 @@ class VertexArray{
unsigned
char
*
getColorArray
(
int
i
=
0
){
return
&
_colors
[
i
];
}
unsigned
char
*
getColorArray
(
int
i
=
0
){
return
&
_colors
[
i
];
}
// returns a pointer to the raw element array
// returns a pointer to the raw element array
MElement
**
getElementPointerArray
(
int
i
=
0
){
return
&
_elements
[
i
];
}
MElement
**
getElementPointerArray
(
int
i
=
0
){
return
&
_elements
[
i
];
}
// adds a vertex in the arrays
// adds stuff in the arrays
void
add
(
float
x
,
float
y
,
float
z
,
float
n0
,
float
n1
,
float
n2
,
void
addVertex
(
float
x
,
float
y
,
float
z
);
unsigned
int
col
,
MElement
*
ele
=
0
);
void
addNormal
(
float
nx
,
float
ny
,
float
nz
);
// add an element in the arrays (if unique is set, only add the
void
addColor
(
unsigned
int
col
);
void
addElement
(
MElement
*
ele
);
// add element data in the arrays (if unique is set, only add the
// element if another one with the same barycenter is not already
// element if another one with the same barycenter is not already
// present)
// present)
void
add
(
double
*
x
,
double
*
y
,
double
*
z
,
SVector3
*
n
,
unsigned
int
*
col
,
void
add
(
double
*
x
,
double
*
y
,
double
*
z
,
SVector3
*
n
,
unsigned
int
*
col
,
...
...
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