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  1. Jan 17, 2013
  2. Jan 01, 2013
  3. Dec 17, 2012
  4. Dec 16, 2012
  5. Jan 21, 2012
  6. Mar 26, 2011
  7. Nov 10, 2010
  8. Jun 04, 2010
  9. May 21, 2010
  10. Apr 25, 2010
  11. Apr 23, 2010
  12. Feb 18, 2010
  13. Feb 15, 2010
  14. Feb 10, 2010
  15. Jun 28, 2009
  16. Jun 27, 2009
  17. Jun 15, 2009
  18. Jan 31, 2009
  19. Jan 30, 2009
  20. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  21. Nov 03, 2008
  22. Sep 08, 2008
  23. Aug 13, 2008
  24. Aug 12, 2008
    • Christophe Geuzaine's avatar
      small fixes · 883a7a78
      Christophe Geuzaine authored
      883a7a78
    • Christophe Geuzaine's avatar
      * introduced new mesh element type "MPoint" · af259817
      Christophe Geuzaine authored
         1) this removes the asymmetry in all the routines involving mesh
            elements associated with points
      
         2) it makes it possible to use point-based datasets in the
            model-based post-processing module
      
        **********************************************************
          PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES!
        **********************************************************
      
      * made GModel::getEntities() more efficient and generalized its use
      af259817
  25. Jul 11, 2008
  26. Jun 05, 2008
  27. Feb 22, 2008
    • Christophe Geuzaine's avatar
      · daa83a3d
      Christophe Geuzaine authored
      * revert last commit from laurent
      * new getNumElements() et getElement() functions in GEdge/Face/Region to
        simplify access to mesh
      daa83a3d
    • Laurent Van Migroet's avatar
      Added · fb7edb96
      Laurent Van Migroet authored
      getTypeOfElements  and addThisTypeOfElement
      to GEntities
      
      added
      getTypeOfElements  from Gentities and Physical Groups in GModel
      fb7edb96
  28. Feb 17, 2008
  29. Jan 22, 2008
  30. Sep 22, 2007
    • Christophe Geuzaine's avatar
      · fdaa7a62
      Christophe Geuzaine authored
      add experimental support for automatic on-the-fly boundary computation
      in vertex arrays
      fdaa7a62
  31. Sep 18, 2007
    • Christophe Geuzaine's avatar
      · d3b32db3
      Christophe Geuzaine authored
      - don't use vertex arrays for quads anymore (they are wrong for non-plane
      quad faces): just use triangles everywhere
      
      - removed _links in PView
      
      - various small cleanups
      d3b32db3
  32. Sep 12, 2007
    • Christophe Geuzaine's avatar
      · d7d70480
      Christophe Geuzaine authored
      rewrote vertex array code for meshes in the same way we do it now for
      post-processing (much simpler, pretty much same speed, and takes a bit
      less memory)
      d7d70480
  33. Jul 27, 2007
    • Christophe Geuzaine's avatar
      · e19e287b
      Christophe Geuzaine authored
      fix "hide unselected" for proj surf
      e19e287b
  34. Jul 26, 2007
    • Christophe Geuzaine's avatar
      · 1cff28e0
      Christophe Geuzaine authored
      start new gui for reparameterization
      1cff28e0
  35. Nov 30, 2006
    • Christophe Geuzaine's avatar
      · f16f0ff9
      Christophe Geuzaine authored
      new option to compute char lengths from curvature + removed most unused mesh options
      f16f0ff9
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