- May 27, 2005
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Christophe Geuzaine authored
add num of physical groups in stat window
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Christophe Geuzaine authored
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Christophe Geuzaine authored
Fixed performance problem(s) for very large meshes with a huge number of physical entities: 1) use a temp tree for physical entities in read_mesh 2) we should not set partition=physical for the old mesh format 3) only do getFirstPhysical in draw_mesh if we need to (and warn if we do and if there are many many physicals)
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- May 24, 2005
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Christophe Geuzaine authored
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- May 21, 2005
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Christophe Geuzaine authored
optimize 2d iso plots with vertex arrays
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Christophe Geuzaine authored
polih previous commit
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Christophe Geuzaine authored
2 big optimizations for meshes that contain a lot of line elements: - speed up Read_Mesh (by introducing temp tree in curves) - use vertex arrays for lines in mesh drawing code
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- May 20, 2005
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Christophe Geuzaine authored
update to latest gl2ps
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- May 18, 2005
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Christophe Geuzaine authored
fix warning
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- May 17, 2005
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Christophe Geuzaine authored
make the extrusion stuff work with SimplexBase too
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Christophe Geuzaine authored
fix warning
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- May 16, 2005
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Christophe Geuzaine authored
make the code compile on Mac OS X 10.4 (gcc 4.0.0)
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- May 15, 2005
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Christophe Geuzaine authored
- removed the "Dirty" flags in the CAD data structures - when reading the mesh from an entity that has no CAD, create a "discrete" CAD entity - remove the drawing of discrete entities that don't have a BDS representation during the geometry drawing
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- May 13, 2005
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Christophe Geuzaine authored
make it compile on my mac
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Christophe Geuzaine authored
removed remaining Discrete Line/Surface stuff
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- May 12, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
add entries about Visibility, Clipping and Transparency
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Christophe Geuzaine authored
two more fl_ask -> fl_choice
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- May 09, 2005
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Jean-François Remacle authored
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- May 06, 2005
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Jean-François Remacle authored
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- May 04, 2005
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Jean-François Remacle authored
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- May 02, 2005
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Jean-François Remacle authored
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- Apr 28, 2005
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Christophe Geuzaine authored
initialize bds=0 by default, so that at least the code does not crash when doing normal things ;-)
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Jean-François Remacle authored
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Christophe Geuzaine authored
removed "interactive aniso contruction" option from the GUI (to make some \ space for the "quad algorithm" option in the panel)
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Jean-François Remacle authored
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- Apr 25, 2005
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Christophe Geuzaine authored
add link to pdf tutorial
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- Apr 22, 2005
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Christophe Geuzaine authored
typo
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Jean-François Remacle authored
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- Apr 21, 2005
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Jean-François Remacle authored
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- Apr 20, 2005
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Christophe Geuzaine authored
remove the '-bin' for getdp post-pro (for patrick)
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- Apr 19, 2005
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Jean-François Remacle authored
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Jean-François Remacle authored
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Christophe Geuzaine authored
link to GUI tutorial
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Christophe Geuzaine authored
force focus on OpenGL window when adding points
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- Apr 15, 2005
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Jean-François Remacle authored
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Jean-François Remacle authored
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- Apr 13, 2005
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Christophe Geuzaine authored
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- Apr 12, 2005
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Christophe Geuzaine authored
- fixed a couple of warnings - JF: bds.classify crashes in recur_tag on simple examples (demos/sphere-stl.stl)
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- Apr 11, 2005
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Jean-François Remacle authored
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