- Feb 25, 2003
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Christophe Geuzaine authored
Fix all "uninitialized var" gcc warnings, even if they are bogus.
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- Feb 23, 2003
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Christophe Geuzaine authored
Fix some dependencies + enable GSL (so that more people test it).
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- Feb 18, 2003
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Christophe Geuzaine authored
This is a pretty big commit. - The Numerical Recipes routines have been moved to their own subdirectory: NR/ - These routines are now completely optional. Configure will determine if they have to be compiled in (if it's a non-free version of Gmsh) or if we should use the GSL routines instead. - The GSL routines are there. Well, sort of. The SVD stuff works great, but the minimization routines still need more work. The whole infrastructure is there, though: we can already compile a fully GPL compliant version of Gmsh by removing the NR subdirectory (or by specifying --enable-gsl to configure). - I also simplified the options passed to the compiler (OPTIM and FLAGS). That's all for today folks...
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- Feb 12, 2003
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Christophe Geuzaine authored
Clean up VERSION_FLAGS and OS_FLAGS (use HAVE_FLTK instead of _FLTK, remove _BLACKBOX, etc.)
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Jean-François Remacle authored
added ReadImg.* into Graphics modified Makefiles (now libfltk_images.a is used) This is a beta version of image loading with gmsh
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- Feb 11, 2003
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Christophe Geuzaine authored
New makefile system based on autoconf. Only tested on Linux right now.
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Christophe Geuzaine authored
Rename Mesh/2D_Mesh_Shewchuk.cpp -> Mesh/2D_Mesh_Triangle.cpp
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Christophe Geuzaine authored
Make Triangle optional (license issues)
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- Feb 05, 2003
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Christophe Geuzaine authored
Added missing return
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- Jan 23, 2003
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Christophe Geuzaine authored
Updated copyright
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- Nov 14, 2002
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Christophe Geuzaine authored
Create geometry points from physical points in Read_Mesh.
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- Nov 08, 2002
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Christophe Geuzaine authored
Introduce OpenGL display lists for drawing meshes. Does not seem to work much faster on my machine, though.
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- Oct 12, 2002
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Christophe Geuzaine authored
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- Oct 03, 2002
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Christophe Geuzaine authored
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- Sep 20, 2002
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Christophe Geuzaine authored
drawing. We are still very slow, though: - we should preprocess the mesh to draw large triangle/line strips - we should store the normals (and NOT IN A SET!!) - we should store the elements in a structure allowing a faster traversal - we should do all this in single precision The same remarks apply for the post-processing stuff. Worse, in post-pro, due to Get_Coord and SaturateValues, we basically copy ALL THE DATA SET at least one per drawing, even when we don't have to (no Raise/Offset/Saturate)... This is horrible, and makes us lose all the advantage of the fast list_PointerFast stuff I designed in the forst place. Ahhh, the cost of generality...
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- Sep 06, 2002
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Christophe Geuzaine authored
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- Aug 06, 2002
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Christophe Geuzaine authored
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- Jun 23, 2002
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Christophe Geuzaine authored
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- May 30, 2002
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Christophe Geuzaine authored
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- May 20, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- May 18, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 26, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 23, 2002
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Christophe Geuzaine authored
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- Apr 06, 2002
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Christophe Geuzaine authored
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- Mar 12, 2002
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Christophe Geuzaine authored
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- Feb 27, 2002
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Christophe Geuzaine authored
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- Feb 16, 2002
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Jean-François Remacle authored
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- Feb 12, 2002
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Christophe Geuzaine authored
L'introduction d'une relaxation dans XYtoUV permet de resoudre pas mal de problemes (cf. bench/bugs/xy2uv
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- Feb 05, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Feb 01, 2002
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Jean-François Remacle authored
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