Move the quality computations out of Read_Mesh. It is really too slow.
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- Fltk/GUI.cpp 4 additions, 2 deletionsFltk/GUI.cpp
- Fltk/Main.cpp 4 additions, 2 deletionsFltk/Main.cpp
- Mesh/3D_Mesh.cpp 1 addition, 7 deletionsMesh/3D_Mesh.cpp
- Mesh/Generator.cpp 2 additions, 1 deletionMesh/Generator.cpp
- Mesh/Mesh.h 1 addition, 0 deletionsMesh/Mesh.h
- Mesh/MeshQuality.cpp 6 additions, 1 deletionMesh/MeshQuality.cpp
- Mesh/Read_Mesh.cpp 1 addition, 5 deletionsMesh/Read_Mesh.cpp
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