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  1. Jan 30, 2009
    • Christophe Geuzaine's avatar
      52884f9b
    • Christophe Geuzaine's avatar
      · 676a4194
      Christophe Geuzaine authored
      moved all string options to std::string
      
      *****************************************************************
      WARNING: this has the potential to break things in subtle ways...
               PLEASE TEST AND REPORT ANY WEIRDNESSES
      *****************************************************************
      676a4194
  2. Jan 23, 2009
  3. Jan 21, 2009
  4. Jan 19, 2009
  5. Jan 18, 2009
    • Christophe Geuzaine's avatar
      bug fix from peter.wainwright@ieee.org · 317c2ec8
      Christophe Geuzaine authored
      Amazingly, I have discovered a potentially serious bug in the routines
      which perform edge collapse in the BDS_Mesh.
      
      Owing to this, it is possible for a point to collapse onto a linear
      boundary creating slivers (triangles with collinear points).
      
      The problem is that the sides of the triangle, a and b, are not
      recalculated after the point is moved.  Thus, area_final and area_init
      are always equal!  So the test for slivers is defeated.
      317c2ec8
  6. Jan 08, 2009
  7. Jan 07, 2009
  8. Jan 06, 2009
  9. Jan 04, 2009
  10. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  11. Dec 28, 2008
  12. Dec 23, 2008
  13. Dec 19, 2008
    • Christophe Geuzaine's avatar
      · d98c6e9e
      Christophe Geuzaine authored
      move integration routines to Numeric/
      d98c6e9e
  14. Dec 14, 2008
  15. Dec 13, 2008
  16. Dec 10, 2008
  17. Dec 07, 2008
  18. Dec 05, 2008
  19. Dec 01, 2008
  20. Nov 29, 2008
  21. Nov 28, 2008
  22. Nov 27, 2008
  23. Nov 26, 2008
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