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Christophe Geuzaine
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Amazingly, I have discovered a potentially serious bug in the routines which perform edge collapse in the BDS_Mesh. Owing to this, it is possible for a point to collapse onto a linear boundary creating slivers (triangles with collinear points). The problem is that the sides of the triangle, a and b, are not recalculated after the point is moved. Thus, area_final and area_init are always equal! So the test for slivers is defeated.
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