- Jan 21, 2012
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Christophe Geuzaine authored
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- Aug 03, 2011
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Christophe Geuzaine authored
with tet meshes using pyramids. It's not perfect (it introduces the pyramids in the extruded/transfinite mesh) but it's useful nonetheless.
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- Jun 09, 2011
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Christophe Geuzaine authored
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- Apr 13, 2011
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Tuomas Karna authored
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- Mar 26, 2011
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Christophe Geuzaine authored
- fixed MED node ordering - polished 64 bit Cocoa Mac OS X FLTK version - updated copyright
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- Jan 26, 2011
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Christophe Geuzaine authored
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- Jan 25, 2011
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Christophe Geuzaine authored
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- Jan 23, 2011
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Christophe Geuzaine authored
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- Jan 19, 2011
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Christophe Geuzaine authored
recoded way to create boundary layers using explicit extrusion directions from vector post-processing view
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- Aug 27, 2010
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Christophe Geuzaine authored
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- Apr 01, 2010
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Christophe Geuzaine authored
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- Mar 31, 2010
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Tuomas Karna authored
meshPartitionOptions::partitionByExtrusion assigns all extruded elements to the same partition as the source element
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- Feb 10, 2010
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Christophe Geuzaine authored
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- Dec 29, 2008
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Christophe Geuzaine authored
- fix bb computation to avoid model jumping around when adding points in z=0 plane - pass interpol matrices as ref
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- Nov 14, 2008
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Christophe Geuzaine authored
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- Jul 18, 2008
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Christophe Geuzaine authored
orientation in extrusions
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- Jul 11, 2008
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Christophe Geuzaine authored
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- Jun 27, 2008
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Christophe Geuzaine authored
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- May 04, 2008
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Christophe Geuzaine authored
did in high * added mesh generation error log summary * removed Parallel subdir (this is now handled by the message class) * removed Box subdir and consolidated batch processing in a single routine * made List_T into a class * reduced dependencies in Pview*.h so we can eventually add the post-pro interface to the public API
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- Feb 17, 2008
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Christophe Geuzaine authored
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- Jan 19, 2008
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Christophe Geuzaine authored
start reducing header pollution (removed Gmsh.h + cleaned up GModel & co)
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- Sep 26, 2007
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Christophe Geuzaine authored
removed global THEM (once more step towards nicer integration of old GEO stuff)
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- Mar 05, 2007
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Christophe Geuzaine authored
- boundary layer can now be generated by using a post-pro view for the normal field - added more operations on lists in parser (FExpr * FExpr_Multi, etc.) - new "hole carving" code to create extruded grids carved out around some surfaces (the resulting cavity can be filled with "grout" using the unstructured algos) - check if bboxes of post-pro views are not == VAL_INF before adding them to the model bbox (bug report from Renaud Sizaire) - fixed crash in LCM_xxx tensor drawing code when no tensor points are available. (This piece of code should be cleaned up further--no time for that now.) - generalize Levelset plugins so that they work on point data sets
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- Feb 26, 2007
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Christophe Geuzaine authored
new boundary layer mesh generator refactored smooth value/smooth normal code into single SmoothData.* file
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- Nov 27, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- finished volume extrusion - cleanup ExtrudeParam (plug memory leak + remove unused stuff) - make netgen the default 3D algo for now (since it actually works)
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- Nov 26, 2006
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Christophe Geuzaine authored
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- Nov 25, 2006
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Christophe Geuzaine authored
bidir db: phase 3 -- move all the old geo stuff into Geo/
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- Jan 06, 2006
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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- Jan 01, 2005
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Christophe Geuzaine authored
copyright update
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- Apr 18, 2004
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Christophe Geuzaine authored
cleanuip (removed duplicate code) + new function u() to get the abscissa more easily
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- Feb 07, 2004
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Christophe Geuzaine authored
Update copyright notice
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- Oct 26, 2003
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Christophe Geuzaine authored
- Fix element numbering in Extrude Point and Extrude Line - Look for config files in $GMSH_HOME before $HOME
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- Mar 21, 2003
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Christophe Geuzaine authored
Fix whitespace in copyright headers
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- Mar 01, 2003
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Christophe Geuzaine authored
Indented all source files using utils/gmshindent
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- Jan 23, 2003
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Christophe Geuzaine authored
Updated copyright
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- May 20, 2002
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Christophe Geuzaine authored
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- May 18, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Nov 12, 2001
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Christophe Geuzaine authored
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