- Nov 29, 2006
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Christophe Geuzaine authored
physical entities can now be defined using a string instead of a number (and there is a new field $PhysicalNames in the .msh format to keep track of these strings)
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- Nov 27, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
remove elliptic - same as Transfinite with Mesh.Smoothing > 1
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Christophe Geuzaine authored
- finished volume extrusion - cleanup ExtrudeParam (plug memory leak + remove unused stuff) - make netgen the default 3D algo for now (since it actually works)
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Christophe Geuzaine authored
make explicit regions in extrusions DEPRECATED
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- Nov 25, 2006
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Christophe Geuzaine authored
cleanup
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Christophe Geuzaine authored
bidir db: phase 3 -- move all the old geo stuff into Geo/
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Christophe Geuzaine authored
bidi db: phase 2 -- continued
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Christophe Geuzaine authored
bidir db: phase 2 -- removed all (well, most of) the old data structures and algorithms
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Christophe Geuzaine authored
bidir db: phase 1
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- Nov 22, 2006
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Christophe Geuzaine authored
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- Aug 29, 2006
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Jean-François Remacle authored
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- Aug 19, 2006
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Jean-François Remacle authored
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- Aug 12, 2006
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Christophe Geuzaine authored
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- Aug 07, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Jul 14, 2006
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Christophe Geuzaine authored
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- Jul 12, 2006
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Christophe Geuzaine authored
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- May 17, 2006
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Christophe Geuzaine authored
- add compatibility syntax for getdp (string~{fexpr}) - add possibility to write/append to files with Printf
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Christophe Geuzaine authored
merging offscreen rendering from branch
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- Apr 04, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- fix discrete surf (for the 100000th time) - new Status N command in parser to force mesh status - create reverse discrete curves
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- Mar 17, 2006
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Christophe Geuzaine authored
minimize the number of files that include GmshVersion.h: it's annoying to recompiletoo many files just because the version string changes
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- Mar 15, 2006
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Jean-François Remacle authored
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- Mar 09, 2006
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Jean-François Remacle authored
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- Feb 26, 2006
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Christophe Geuzaine authored
moved most OS-dependent functions in OS.cpp
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- Feb 25, 2006
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Christophe Geuzaine authored
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- Feb 24, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
"pure windows" version (without cygwin) is almost there: the solver interface now works quite nicely using native Windodiows sockets and the timers work too. There are still some bugs with binary files and user-created functions in the parser.
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- Feb 17, 2006
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Christophe Geuzaine authored
added support for empty lists (aa[] = {};) and concatenation of lists (aa[] += {1,2,3};)
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- Feb 15, 2006
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Christophe Geuzaine authored
newsl and newll to get next available loop numbers
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- Jan 30, 2006
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Christophe Geuzaine authored
move yy globals into Gmsh.l
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- Jan 29, 2006
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Christophe Geuzaine authored
remesh in script
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- Jan 28, 2006
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Christophe Geuzaine authored
new "Background Mesh" command
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Christophe Geuzaine authored
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Christophe Geuzaine authored
removed the STEP parser: it's unusable, it makes the parser bigger, and it introduces conflicts in the syntax.
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- Jan 14, 2006
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Christophe Geuzaine authored
fixed ugly extrusion syntax (finally!) extrusions are now specified in the same way as all other transformations (the old syntax is still available, but is deprecated)
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- Jan 06, 2006
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
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- Dec 22, 2005
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Christophe Geuzaine authored
Removed all compile-time depdencies on byte ordering (big- or little- endianness). Replaced them with run-time conversions where necessary (only for packing/unpacking of colors into unsigned ints). Performance hit should be negligeable, but this will allow to compile Universal Binaries on Mac in a single step (instead of having to compile the PPC/big-endian and the i386/little-endian separately, which wouls be a royal pain in the butt).
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