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  1. Nov 29, 2006
    • Christophe Geuzaine's avatar
      · 7282e185
      Christophe Geuzaine authored
      physical entities can now be defined using a string instead of a number (and
      there is a new field $PhysicalNames in the .msh format to keep track of these
      strings)
      7282e185
  2. Nov 27, 2006
    • Christophe Geuzaine's avatar
      update header · 30965a97
      Christophe Geuzaine authored
      30965a97
    • Christophe Geuzaine's avatar
      · 37f24ee8
      Christophe Geuzaine authored
      remove elliptic - same as Transfinite with Mesh.Smoothing > 1
      37f24ee8
    • Christophe Geuzaine's avatar
      · e103b74b
      Christophe Geuzaine authored
      - finished volume extrusion
      - cleanup ExtrudeParam (plug memory leak + remove unused stuff)
      - make netgen the default 3D algo for now (since it actually works)
      e103b74b
    • Christophe Geuzaine's avatar
      · 4f64bfc2
      Christophe Geuzaine authored
      make explicit regions in extrusions DEPRECATED
      4f64bfc2
    • Christophe Geuzaine's avatar
      · f23a8bff
      Christophe Geuzaine authored
      remove more attractor crap
      f23a8bff
  3. Nov 25, 2006
    • Christophe Geuzaine's avatar
      · 54f340ea
      Christophe Geuzaine authored
      cleanup
      54f340ea
    • Christophe Geuzaine's avatar
      · bbfea7de
      Christophe Geuzaine authored
      bidir db: phase 3 -- move all the old geo stuff into Geo/
      bbfea7de
    • Christophe Geuzaine's avatar
      · 8db81dc2
      Christophe Geuzaine authored
      bidi db: phase 2 -- continued
      8db81dc2
    • Christophe Geuzaine's avatar
      · f3d8b3fd
      Christophe Geuzaine authored
      bidir db: phase 2 -- removed all (well, most of) the old data structures and
      algorithms
      f3d8b3fd
    • Christophe Geuzaine's avatar
      · 6b94ad8e
      Christophe Geuzaine authored
      bidir db: phase 1
      6b94ad8e
  4. Nov 22, 2006
  5. Nov 21, 2006
  6. Nov 16, 2006
  7. Nov 15, 2006
  8. Nov 14, 2006
  9. Nov 04, 2006
  10. Oct 10, 2006
    • Christophe Geuzaine's avatar
      · b6141e0d
      Christophe Geuzaine authored
      new GModel::writeGEO (only implemented for gmshModel for now; goal is to be able
      to implement this for other derived model types (like OCC) later, too)
      b6141e0d
  11. Sep 07, 2006
  12. Sep 03, 2006
    • Christophe Geuzaine's avatar
      · 51ec61f3
      Christophe Geuzaine authored
      - finished Nastran BDF implementation (read+write in all BDF formats:
        free field, small field & long field)
      - improved UNV and Medit import
      - added detection of bad vertex indices in all import routines
      - fixed bug in 2nd order quad constructor
      51ec61f3
  13. Sep 02, 2006
    • Christophe Geuzaine's avatar
      · fd1a2d31
      Christophe Geuzaine authored
      - changed UNV output to match MSH output w.r.t. physical groups
      - new UNV file reader
      fd1a2d31
  14. Aug 31, 2006
    • Christophe Geuzaine's avatar
      · 1b063ef2
      Christophe Geuzaine authored
      Added support (both read and write) for the Nastran Bulk Data File
      format (BDF).
      
      This might need some adjustments depending on what the actual spec
      is: I just reverse engineered some BDF files I found on the web :-)
      1b063ef2
    • Christophe Geuzaine's avatar
      · 8b0ab1f5
      Christophe Geuzaine authored
      refer to .mesh as MEDIT format, not INRIA format
      8b0ab1f5
  15. Aug 29, 2006
  16. Aug 26, 2006
  17. Aug 24, 2006
  18. Aug 23, 2006
  19. Aug 22, 2006
    • Christophe Geuzaine's avatar
      · a7d1db8a
      Christophe Geuzaine authored
      - done rewriting second order algo
      
      - small optimizations here and there to speed up the vertex array creation
        (we should get rid of List_Add & co)
      a7d1db8a
  20. Aug 20, 2006
    • Christophe Geuzaine's avatar
      · 1a62b35f
      Christophe Geuzaine authored
      reduce dependencies by putting the selection buffer stuff in its own file
      1a62b35f
  21. Aug 19, 2006
    • Christophe Geuzaine's avatar
      · 8a7d5708
      Christophe Geuzaine authored
      Implemented new binary MSH file format (both read and write).
      
      A 250Mb mesh file (6 million tetrahedra) is now read or written to disk in
      less than 10 seconds (on my powerbook's slow hard drive).
      8a7d5708
    • Jean-François Remacle's avatar
      *** empty log message *** · 3322eb33
      Jean-François Remacle authored
      3322eb33
    • Christophe Geuzaine's avatar
      · 98b55c11
      Christophe Geuzaine authored
      added binary stl export
      98b55c11
    • Christophe Geuzaine's avatar
      · 3306d60d
      Christophe Geuzaine authored
      - rewrote selection code to use dynamic arrays, so that we should never
      overflow the selection buffer again (even on huuuuge models)
      - cleanup some leftovers "useing namespace std"
      3306d60d
  22. Aug 18, 2006
    • Christophe Geuzaine's avatar
      · 8ae31099
      Christophe Geuzaine authored
      make sure to rest the model before doing a add_in_file in the old geo code
      (since the parsed command could delete an entity!)
      8ae31099
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